Search found 90 matches

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by pansarskott
Wed 30 Dec 2020, 17:55
Forum: Referees Only
Topic: [SPOILERS] "Armageddon" Encounter Question
Replies: 17
Views: 1540

Re: [SPOILERS] "Armageddon" Encounter Question

Ah, got it. Mixing units of measurement never ends well :)
by pansarskott
Wed 30 Dec 2020, 17:21
Forum: Referees Only
Topic: [SPOILERS] "Armageddon" Encounter Question
Replies: 17
Views: 1540

Re: [SPOILERS] "Armageddon" Encounter Question

twice that many meters deep.
sounds a bit weird. Half as deep as the diameter sounds more reasonable.
by pansarskott
Tue 22 Dec 2020, 16:02
Forum: General
Topic: My house rules and humble suggestions
Replies: 26
Views: 2455

Re: My house rules and humble suggestions

V1 had a negative modifier for firing on the move. "Movement by Firer". SMGs (including carbines like M177) had no modifier, making them useful even though they have short range. V4 has no modifier for firing on the move. "close combat" might be a place in the rules where an smg is better than an a...
by pansarskott
Wed 16 Dec 2020, 17:24
Forum: General
Topic: [ALPHA] My many notes on the Player's Manual
Replies: 69
Views: 7398

Re: [ALPHA] My many notes on the Player's Manual

An empty backpack might be useful later.
An idea: shouldn't the SCROUNGER speciality affect the starting kit?
by pansarskott
Wed 16 Dec 2020, 07:52
Forum: General
Topic: [ALPHA] My many notes on the Player's Manual
Replies: 69
Views: 7398

Re: [ALPHA] My many notes on the Player's Manual

In the confusion, you might have someone else's pack. It might have been in the vehicle you managed to get into, it might have been someone who didn't need it anymore and you grabbed it because your own pack is somewhere else and you can't get to it and a pack probably has some useful stuff. Just an...
by pansarskott
Wed 16 Dec 2020, 07:48
Forum: General
Topic: Things I like about this edition
Replies: 3
Views: 639

Re: Things I like about this edition

Scarcity feels very much built-in.

No more:
"how many crates of 5.56 do you want?"
- "yes"
by pansarskott
Tue 15 Dec 2020, 11:27
Forum: Referees Only
Topic: [ALPHA] THE WORLD AT WAR comments/feedback
Replies: 117
Views: 11559

Re: [ALPHA] THE WORLD AT WAR comments/feedback

Why do you want to constrain gamers to an official timeline? How does this make the game better? I expect consistency. Just as I expect a series of books, films, tv shows to be consistent within the world they have created. A well thought out world building is also nice. I think this generally make...
by pansarskott
Tue 15 Dec 2020, 09:52
Forum: Referees Only
Topic: [ALPHA] THE WORLD AT WAR comments/feedback
Replies: 117
Views: 11559

Re: [ALPHA] THE WORLD AT WAR comments/feedback

sure, you can do small stuff that doesn't really use the game's timeline. Just "war in Poland/Sweden against Soviet". But if you want a larger scale, the official timeline becomes the constraint the new stuff has to fit into.
by pansarskott
Tue 15 Dec 2020, 07:56
Forum: Referees Only
Topic: [ALPHA] THE WORLD AT WAR comments/feedback
Replies: 117
Views: 11559

Re: [ALPHA] THE WORLD AT WAR comments/feedback

Any description of the state of the world becomes canon when it's put into the game. This is the foundation that all other writers must conform to when writing new modules. If that foundation isn't solid, different writers will/might stray away in different directions creating an inconsistent world....
by pansarskott
Tue 15 Dec 2020, 07:51
Forum: General
Topic: What are machineguns? The game knows but refuses to admit it.
Replies: 60
Views: 5404

Re: What are machineguns? The game knows but refuses to admit it.

In the context of a game where scarcity of ammo (and other resources) is a central component, different usage is needed. Full auto area fire would be an exception, not the rule. Something to be used in an emergency. The pros of a mg of any kind is the stability (thanks to weight and bipod/tripod) co...
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