Search found 15 matches

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by ghost_warlock
Sat 03 Feb 2024, 14:55
Forum: General (English)
Topic: Simple(ish) initiative homebrew
Replies: 3
Views: 347

Simple(ish) initiative homebrew

I know that some players think that there needs to be more than 10 "slots" for initiative, which is pretty easy to fix by just adding more cards or making a dice roll. But we can also make things more interesting than just adding turns. With this homebrew, you use one suite of a standard c...
by ghost_warlock
Sat 03 Feb 2024, 13:36
Forum: General (English)
Topic: Dragonbane Beta Orphans
Replies: 2
Views: 402

Re: Dragonbane Beta Orphans

In the glorious OSR tradition that Dragonbane has sprung from, I intend to modify the rules to suit my needs when I finally get to run the nautical Dragonbane game I've been daydreaming about for going on two years! The rules are simple and concise enough that they're great hack as we want - part of...
by ghost_warlock
Sun 08 Oct 2023, 23:45
Forum: General (English)
Topic: Bestiary Beta Feedback
Replies: 45
Views: 11707

Re: Bestiary Beta Feedback

Not necessarily an error but, in case it matters, the vampire bats didn't make it into the Bestiary. Looks like all the other creatures from the original rulebook are represented in some fashion
by ghost_warlock
Sun 24 Sep 2023, 13:10
Forum: GM Only (English)
Topic: Armor to weak?
Replies: 10
Views: 4415

Re: Armor to weak?

Good observations. I agree with you generally. Im reacting to some players initial reaction to the armor ratings (including my own, lol). And indeed, 1 point is often all it takes to make a difference. I may just be accustomed to Symbaroum, were the damage was a bit lower and the armor a bit higher...
by ghost_warlock
Tue 18 Jul 2023, 12:48
Forum: General (English)
Topic: A few more homebrew Heroic Abilities
Replies: 21
Views: 2623

Re: A few more homebrew Heroic Abilities

Steal, Ignore, modify, or complain about them - here's some stuff I came up with to expand the options in my game :D ARMORED MYSTIC ✦ Requirement: Any spellcasting skill 12 ✦ Willpower Points: 3 When you attempt to cast a spell, you can activate this ability (not an action) in order to cast the spe...
by ghost_warlock
Mon 17 Jul 2023, 12:44
Forum: General (English)
Topic: A few more homebrew Heroic Abilities
Replies: 21
Views: 2623

A few more homebrew Heroic Abilities

Steal, Ignore, modify, or complain about them - here's some stuff I came up with to expand the options in my game :D ARMORED MYSTIC ✦ Requirement: Any spellcasting skill 12 ✦ Willpower Points: 3 When you attempt to cast a spell, you can activate this ability (not an action) in order to cast the spel...
by ghost_warlock
Sun 09 Jul 2023, 23:09
Forum: General (English)
Topic: 5e Adventure Using Dragonbane
Replies: 12
Views: 2875

Re: 5e Adventure Using Dragonbane

I'm thinking about adapting the 5e campaign Odyssey of the Dragonlords for Dragonbane, with probably quite a few story changes. The adventure goes from 1st-20th in 5e (which I'll ignore) but is divided into 12 chapters that will probably be the basis for granting Heroic Abilites. Later in the campai...
by ghost_warlock
Tue 27 Jun 2023, 23:44
Forum: General (English)
Topic: A couple of questions about Spells
Replies: 18
Views: 2065

Re: A couple of questions about Spells

For some reason, I was thinking durability was capped at 18 like skills and attributes, but I guess that's not an actual rule. I'll probably use it in my game anyway, though
by ghost_warlock
Mon 19 Jun 2023, 22:52
Forum: General (English)
Topic: A couple of questions about Spells
Replies: 18
Views: 2065

Re: A couple of questions about Spells

For my game, I added Str requirements and durability to armor. Characters who don't meet the Str requirements are treated as over-encumbered and can't effectively wear armor with a Str requirement of more than twice their Str. Durability comes into play when suffering a critical hit or reduced to ze...
by ghost_warlock
Mon 19 Jun 2023, 13:38
Forum: General (English)
Topic: Homebrew Combat Heroic Abilites
Replies: 7
Views: 1468

Re: Homebrew Combat Heroic Abilites

Perhaps Hammers could have a knockback effect, similar to some monster attacks? Knock Away ✦ Requirement: Hammers 12 ✦ Willpower Points: 3 You can activate this ability after you hit with an attack using a Hammer weapon, but before rolling damage. The target of the attack is knocked away from you a...
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