I can't remember where, but it is stated that Combat skills can't be "favoured". This is for General skills only.
That's one of the changes compared to 1st edition.
That's +1 to the Fellowship Rating , and the Fellowship Rating is refreshed at the end of every session , it's not per adventure! I didn't compare every Culture but, as stated by the rules, there are 3 main tasks in the game: Combat, Travel and Council. Not juste Combat. It seems ok to have a Cultur...
I understand the idea of letting the Hope shines inside of the Shadow, that must be a good house rule.
But here we're troubling with the rules as written. They only provide 2 ways for recovering Hope. The pool and the fellowship focus. Official adventures don't provide many points.
Talking about anti-climax... Refreshing the entire pool at the beginning of every session when, for example, you're inside Dol Guldur? This means, to go through that particular adventure, you need: luck on rolls, good knowledge of Hope/Shadow system as a player and have to be clever and choose the r...
Dear Francesco, Many of us in the French-speaking community have experienced what we believe to be a bug in the gaming system. It concerns the character's corruption cycle, through the management of Shadow, Hope points and Miserable state. What we understand about the intentions of this subsystem is...