Search found 338 matches

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by omnipus
Tue 30 Mar 2021, 03:32
Forum: General
Topic: Release date
Replies: 12
Views: 476

Re: Release date

Not really, although the beta release was postponed to ... sometime in April I believe? So you can extrapolate from there.
by omnipus
Sun 28 Mar 2021, 05:54
Forum: General
Topic: Encounter Frequency
Replies: 1
Views: 154

Re: Encounter Frequency

I draw an encounter whenever there's travel. If the one that comes up fits the locale, and seems like it will make for an interesting roadbump or feed into the campaign in some way, then I'll keep it. Otherwise I ignore it and we move on. If there hasn't been an actual encounter in a little while I ...
by omnipus
Mon 22 Mar 2021, 00:43
Forum: General
Topic: Issues with UK history
Replies: 4
Views: 489

Re: Issues with UK history

I've tried hanging out there but the loudest voices in that place are definitely some salty old angry boomer types that don't have much sense of perspective beyond their limited lanes, to say the least. That said, within those lanes there's some pretty rich stuff, and there are some quite valuable w...
by omnipus
Mon 15 Mar 2021, 01:28
Forum: General
Topic: NPC assistant for wounds
Replies: 0
Views: 122

NPC assistant for wounds

Something I whipped up to make combats go a little faster. Someday I might even incorporate armor or hit location rolls into it automatically. Consider it basically a single-roll triage assistant for minor NPCs, with the intent of having relatively few Green/Minor results and more immediate effects ...
by omnipus
Mon 15 Mar 2021, 00:22
Forum: General
Topic: Recommended books for inspiration?
Replies: 17
Views: 1224

Re: Recommended books for inspiration?

Tom Clancy page burners are fun and all, but probably not relevant as more than vague half-forgotten backstory to the actual world of T2K. On the other hand, I just picked up this little gem off the electionic bays: https://images.squarespace-cdn.com/content/v1/56c0f5957c65e465b505437b/1521652028907...
by omnipus
Fri 12 Mar 2021, 05:30
Forum: General
Topic: Ammo Dice...why?
Replies: 382
Views: 21626

Re: Ammo Dice...why?

True. Sounded like you meant to skip the roll for jam and check it later.
by omnipus
Fri 12 Mar 2021, 05:16
Forum: General
Topic: Ammo Dice...why?
Replies: 382
Views: 21626

Re: Ammo Dice...why?

Ah, well, all of this also points clearly to another reason why ammo dice are clearly never intended to be optional under any circumstances: doing so makes you potentially immune to weapon mishaps, or nearly so, which is also clearly not the design intent. A mishap in combat absolutely cannot be ign...
by omnipus
Fri 12 Mar 2021, 04:52
Forum: General
Topic: Ammo Dice...why?
Replies: 382
Views: 21626

Re: Ammo Dice...why?

"Lacking a skill level" to me is 100% absolutely not "I have that skill but faced modifiers," which is what you seem to be saying, Fenhorn. If that was the intent, it should say something like "If you face a challenge that reduces your effective skill level to zero," which is quite clear. Possibly t...
by omnipus
Fri 12 Mar 2021, 04:24
Forum: General
Topic: Ammo Dice...why?
Replies: 382
Views: 21626

Re: Ammo Dice...why?

Maybe. But that's not how it's written. And the intent is clearly to make trying things that you don't have the skill for more risky. (the quote from the weapons rules is explicit about that) Agreed, though, that it leads to some wackiness. In the situation mentioned, where a skill has been modified...
by omnipus
Fri 12 Mar 2021, 03:24
Forum: General
Topic: Ammo Dice...why?
Replies: 382
Views: 21626

Re: Ammo Dice...why?

As for mishaps and modifiers... I've gone and re-read the alpha rules to make sure I'm not crazy and... I'm not. Page 43, general skill checks: If both dice in your skill roll show a 1, or if you lack a skill level and roll a 1 on your single die, you suffer a mishap. Page 62, ranged combat checks: I...
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