Search found 523 matches

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by omnipus
Fri 15 Oct 2021, 22:57
Forum: General
Topic: Navigation (Survival Roll) Clarification
Replies: 2
Views: 148

Re: Navigation (Survival Roll) Clarification

Navigation is not a task, so yes, it can be combined with marching or driving. I personally would apply a penalty if a single person was (for instance) marching, navigating, and keeping watch all at once, but YMMV.
by omnipus
Fri 15 Oct 2021, 02:43
Forum: General
Topic: Dual- and quadguns
Replies: 5
Views: 206

Re: Dual- and quadguns

The barrels aren't that close together really, by design. A good foot or two apart.
by omnipus
Mon 11 Oct 2021, 00:40
Forum: General
Topic: Bullet-shaped d6s for ammo dice?
Replies: 5
Views: 209

Re: Bullet-shaped d6s for ammo dice?

It's the loudest, so yes
by omnipus
Sat 09 Oct 2021, 01:45
Forum: Referees Only
Topic: New Blog Post: The Leader in Battle: a House Rule for the Command Skill in Twilight: 2000 RPG
Replies: 11
Views: 381

Re: New Blog Post: The Leader in Battle: a House Rule for the Command Skill in Twilight: 2000 RPG

CUF just really doesn't feel like the right fit for me, biggest reason is that I want a damn spooky thing to feel unnatural and different from a firefight. There's a reason most horror games break down saves into different types.
by omnipus
Fri 08 Oct 2021, 21:27
Forum: General
Topic: Bullet-shaped d6s for ammo dice?
Replies: 5
Views: 209

Re: Bullet-shaped d6s for ammo dice?

And honestly if you're not firing them out of real guns then you're missing all of the drama
by omnipus
Fri 08 Oct 2021, 21:26
Forum: Referees Only
Topic: Fuel Tank hits... how to interpret?
Replies: 3
Views: 121

Re: Fuel Tank hits... how to interpret?

If it happened again, I'd probably ask an oracle whether it did enough additional damage to lose more fuel.
by omnipus
Fri 08 Oct 2021, 21:25
Forum: Referees Only
Topic: New Blog Post: The Leader in Battle: a House Rule for the Command Skill in Twilight: 2000 RPG
Replies: 11
Views: 381

Re: New Blog Post: The Leader in Battle: a House Rule for the Command Skill in Twilight: 2000 RPG

Somewhat unrelated, but maybe it will spark an idea for someone: since it's spooky season, I'm planning to drop a few supernatural/anomalous elements into my campaign. T2K has CUF, but it doesn't have a fear save. I figure this is another opportunity for the Command skill to rise and shine! (which w...
by omnipus
Thu 07 Oct 2021, 23:51
Forum: Referees Only
Topic: Thoughts on Big Dreams?
Replies: 11
Views: 282

Re: Thoughts on Big Dreams?

Hard choices always help. Maybe I need to spend more time reviewing the big dreams before each session and trying to work those in. Problem is that they just mostly seem quite tangential to immediate opportunities and super opposed to each other in the longer term.
by omnipus
Thu 07 Oct 2021, 21:05
Forum: Referees Only
Topic: Thoughts on Big Dreams?
Replies: 11
Views: 282

Re: Thoughts on Big Dreams?

Sounds like similar problems for very different reasons, player-wise. Some of those you mentioned I would have flatly said "no" to at my table, but I guess it comes down to the exact tone of your game. I had a player who was always cracking jokes and doing irrational things getting everyone into dan...
by omnipus
Wed 06 Oct 2021, 00:17
Forum: Referees Only
Topic: Thoughts on Big Dreams?
Replies: 11
Views: 282

Re: Thoughts on Big Dreams?

Probably a good idea starting out. Of course if they all pick basically the same thing then you end up with another problem -- it basically becomes de facto that they'll pursue it every session. Handing out free XP isn't bad necessarily, but it does in its own way defeat the purpose I think...
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