Search found 12 matches

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by Tegyrius
Mon 19 Sep 2022, 16:43
Forum: General
Topic: T2k Support and Publishing Plans
Replies: 48
Views: 3212

Re: T2k Support and Publishing Plans

In a Patreon update today, Twilight Maps (who is the map artist for Urban Ops) said: It's been quite a while and I'm sorry about that. I had a lot of work lately and not much free time, but things should be a little bit better now. That said, in the next few days, I'll release four generic snow maps...
by Tegyrius
Mon 19 Sep 2022, 15:45
Forum: Referees Only
Topic: Marauder Base Camp
Replies: 4
Views: 167

Re: Marauder Base Camp

1e canon places the former Soviet 9th Tank Division in that area - "former" because the unit stopped responding to orders after losing its HQ in late 1999. Intelligence suggests that it's gone marauder. Reported total strength is 1,000 with two tanks (specified in 2e source material as T-7...
by Tegyrius
Sun 31 Jul 2022, 22:19
Forum: Referees Only
Topic: Random Loot Generator
Replies: 1
Views: 153

Random Loot Generator

I've been tinkering with this for about six months and I finally have it to a state in which I feel comfortable releasing it. While it is by no means comprehensive, it covers almost every item in the v2 core rules, Infantry Weapons of the World , and Heavy Weapons Handbook , as well as a massive amo...
by Tegyrius
Wed 22 Jun 2022, 21:48
Forum: General
Topic: Swedish army LRP menus during the 90ies?
Replies: 1
Views: 167

Re: Swedish army LRP menus during the 90ies?

The guys on the MREinfo.com forums might be able to dig into this for you.

- C.
by Tegyrius
Sat 14 May 2022, 20:35
Forum: General
Topic: Referee and solo player resource - random encounter generator
Replies: 3
Views: 681

Re: Referee and solo player resource - random encounter generator

Another update to the expanded encounter generator is up. This one is an assortment of shower ideas accumulated over the last few months: Added new terrain type, coastal . - Coastal terrain has unique animal encounter tables in all regions. - The following group encounter types have coastal variants...
by Tegyrius
Sat 19 Mar 2022, 17:32
Forum: General
Topic: NEW Product Release from GDW: Romania Sourcebook
Replies: 7
Views: 799

Re: NEW Product Release from GDW: Romania Sourcebook

We'll give it some thought. If we do, it may well be a free release through forums and my personal web site, not a Workshop product. To unpack that a bit: I don't want to speak for Raellus here, but I'm not comfortable with the current Free League Workshop terms for T2k products. The required copyri...
by Tegyrius
Fri 04 Mar 2022, 05:46
Forum: General
Topic: No Swedish Radios?
Replies: 12
Views: 878

Re: No Swedish Radios?

All Paul Mulcahy's material is written for his iteration of v2.2 rules, but it should be easy enough to adapt from raw weight to 4e encumbrance: http://www.pmulcahy.com/equipment/equipment_2.html http://www.pmulcahy.com/equipment/radios_and_communications_equipment.html The latter page has no Swedis...
by Tegyrius
Mon 28 Feb 2022, 03:22
Forum: General
Topic: NATO Symbol Question
Replies: 5
Views: 639

Re: NATO Symbol Question

It's a bit of a necropost, but this online generator for NATO standard map symbols may help with trial-and-error parsing (or with creating your own strategic-level maps):

https://spatialillusions.com/unitgenerator/

- C.
by Tegyrius
Sun 27 Feb 2022, 04:34
Forum: General
Topic: How to find fuel?
Replies: 6
Views: 648

Re: How to find fuel?

It's up to the ref largely.
The rules imply that most of your fuel will be home brewed using stills.

Or looted from the camps of your enemies.

- C.
by Tegyrius
Sat 26 Feb 2022, 22:38
Forum: Referees Only
Topic: Bounuses on AA rolls?
Replies: 2
Views: 318

Re: Bounuses on AA rolls?

I think the ability to negate negative modifiers is powerful in its own right. If you have two characters with A/A dice pools but one has an additional +2 in modifiers and the other doesn't, then a net -3 modifier will reduce one to A/B and the other to B/C. Effectively, the A/A character with speci...
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