Search found 352 matches

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by Dunheved
Sun 18 Sep 2022, 11:07
Forum: General
Topic: Magical success on Travel rolls
Replies: 6
Views: 198

Re: Magical success on Travel rolls

It is probably only me, but I am getting the impression that Magical Effects are talked about as if they were more like the Supernatural at work than in the first edition. I am a lot closer to (was it Arthur C Clarke who said Something like this?) " Any scientific phenomenon which is not unders...
by Dunheved
Wed 14 Sep 2022, 02:55
Forum: General
Topic: Wondrous Items, rolling the same blessing twice
Replies: 4
Views: 122

Re: Wondrous Items, rolling the same blessing twice

Looking for the murderers of a family member seems like this could be a Strider mode query (?) If so, you can naturally choose to make it a really effective and single purpose Wonderous Object or decide for a more general +2d and get a second Common Skill enhanced by the same margin, as the game is ...
by Dunheved
Wed 07 Sep 2022, 12:55
Forum: Loremaster's Only
Topic: Useful Item query
Replies: 5
Views: 226

Re: Useful Item query

It does not seem too canon breaking to employ something like this. At the very least, the lodestone was used by Vikings in Europe, and so perhaps it had been brought across from Asia: after being recorded as used in 2700BC in a region of China to negotiate a consistent path through fog covered valle...
by Dunheved
Sat 03 Sep 2022, 08:45
Forum: General
Topic: Workable Rules for larger engagements
Replies: 6
Views: 226

Re: Workable Rules for larger engagements

And having an extended prep phase creating and organizing those units (aka stating them out) would be a nice way to give players a way to personalize their units. ONE It sounds like the only limitation for this system is, that you basically have to split the players over different units to not comp...
by Dunheved
Sat 03 Sep 2022, 08:24
Forum: General
Topic: Workable Rules for larger engagements
Replies: 6
Views: 226

Re: Workable Rules for larger engagements

@Asgo. Actually you have summarised what I observed as the LM during the battle really well. Thanks. As my own house-rules go, this has been the one I am most pleased with. It was done on-line and no one asked me about any of the mechanics once we started. The players narrated what they did, and whi...
by Dunheved
Sat 03 Sep 2022, 01:10
Forum: General
Topic: Workable Rules for larger engagements
Replies: 6
Views: 226

Re: Workable Rules for larger engagements

I am going to guess that you have explored or examined some of the older forums that were around for TOR1e? In those places, James Brown had a Mythic Battles set of rules for abstract battles that the Players could participate in. And there were some others too. If you could look at some of those, y...
by Dunheved
Tue 30 Aug 2022, 09:39
Forum: Loremaster's Only
Topic: What's your narrative for a Might 2 attack?
Replies: 1
Views: 184

What's your narrative for a Might 2 attack?

"So you enter the cave... and there's a Slinker inside. You wade in with your sword, and the cave troll turns to fight back. " RAW: Round 1. Player rolls their attack dice once. Then the cave-troll Slinker gets two separate rolls attacking you. But, narratively, the player describes: "...
by Dunheved
Sat 27 Aug 2022, 10:22
Forum: Loremaster's Only
Topic: Knockback
Replies: 6
Views: 255

Re: Knockback

Thanks
by Dunheved
Sat 27 Aug 2022, 09:31
Forum: General
Topic: Wound? What Wound?
Replies: 6
Views: 327

Re: Wound? What Wound?

That Trauma thing looks very likely to give the details I was asking about. Maybe too much detail! In the meantime, I've watched a chat show, which had a guest describing ripped intercostal muscles. That seems debilitating temporarily too. So I am now of the opinion that what I call Wounds for PC s ...
by Dunheved
Fri 26 Aug 2022, 10:27
Forum: Loremaster's Only
Topic: High parry rating
Replies: 2
Views: 226

Re: High parry rating

I sort of get this as a perceived difference in the feel of a combat, however, a couple of comments: For early-in-the-career adventurers, I often feel the need to go Forward in order to have at least a good chance of hitting the opponent with the bonus +1d6. And the corollary of that of course, is t...
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