First of all, thanks for the interest! In my case, I find that the Symbaroum rules are quite easy to grasp overall. But there are a few things that can get in the way of a smoother learning curve, specially when wanting just to play a one-shot or a short series of adventures (like the Copper Crown)....
Following the excellent rules simplified by Neil Kingham for his CYOA book, "Tower of the Lich Lord" https://www.drivethrurpg.com/es/product/484122/tower-of-the-lich-lord-a-symbaroum-solo-gamebook , I decided to expand them and make some modifications of my own. My goal was to have a rules...
In a conversation, he said that Free League considers 2025 the 10th Anniversary of the release of Symbaroum (its english version).
Maybe they are waiting for next year to announce something special regarding the continuity of Symbaroum.
I think the original intent of the game was to play as outsiders that have secrets unfold for them but the advanced guide seems to push up against that and threaten to break it. This. I simply don't allow those cultures in my campaign. As you say, Symbaroum is thought to have a lot of mysteries for...
When you start reading Symbarou, I think that "Mystic Powers" and "Ritualist" are two Abilities that everyone tends to spend some time understanding :D When you "buy" the Ritualist Ability for the first time, the player then has to flip the book to the page with the Rit...
The idea is that you get a bonus according to what you pick, so you can tweak the features of the band according to what you want (eg do you want a small or a large band? Etc, specialisation is just another factor in that). Seems right. It made me doubt because of the similarities with the Calling,...
In the Moria Solo Rules, page 200, when deciding the Band's Composition, the text and the table tells you to decide a specialisation. The table tells that the Specialisations are: SPECIALISATION MODIFIERS Sentinels +1 VIGILANCE Stalwarts +1 RALLY Experts +1 EXPERTISE Is the choosing of Specialisatio...
WEARY rules are important though. Some are important and interesting. Fully agreed. To me, the greatest achievements of TOR is how it handles equipment/weariness, Shadow and Hope, the "powers" of the different races as Virtues, and the 1st edition usefulness of Traits (not so much in 2e, ...
Fans of The One Ring RPG are (we'll say) very "by the book", when it comes to the rules of the game. I personally find that there are too many rules in The One Ring RPG (and that's my personal opinion and I fully assume it). I have to fully agree with you on both terms: I've been playing ...