Search found 48 matches

by gru
Sat 12 Sep 2020, 21:53
Forum: General
Topic: The Nature of Undeath
Replies: 13
Views: 4086

Re: The Nature of Undeath

One more canon answer from Raven' Purge:
CREATURES: Three dwarven ghouls (for stats, see page 122 of the Gamemaster’s Guide).
by gru
Sat 12 Sep 2020, 19:40
Forum: General
Topic: The Nature of Undeath
Replies: 13
Views: 4086

Re: The Nature of Undeath

[spoiler]
Algarod is technically a half-elf and a descendant of the elf Algared. He is a death knight in Weatherstone.
[/spoiler]

I am not aware of other examples of the undead unfortunately.
by gru
Sat 12 Sep 2020, 03:43
Forum: General
Topic: The Nature of Undeath
Replies: 13
Views: 4086

Re: The Nature of Undeath

Are you OK with some spoilers from GM Manual & Raven's Purge? Because there might be some canon information.
by gru
Fri 11 Sep 2020, 03:28
Forum: General
Topic: The Nature of Undeath
Replies: 13
Views: 4086

Re: The Nature of Undeath

The halflings, obviously, eat their dead.
by gru
Fri 11 Sep 2020, 00:43
Forum: General
Topic: Town generator
Replies: 4
Views: 2264

Re: Town generator

Konungr: The generator is system/setting agnostic and trying generic fantasy. You would need to map the entries towards Forbidden Lands. My inspiration is on how relationships are used in FL villages (e.g. the Hollows). Specifically for the angel, you can use a being similar to Her Radiance from the...
by gru
Mon 07 Sep 2020, 18:52
Forum: General
Topic: Town generator
Replies: 4
Views: 2264

Town generator

Inspired by the games I run for Forbidden Lands I decided to create a town generator that would focus on relationships between the NPCs, factions and settlement unique features. It is still work in progress, grammar is definitely incorrect in many places and I plan to fix it later. For now I want to...
by gru
Sun 30 Aug 2020, 04:44
Forum: General
Topic: Boring long travels between locations
Replies: 18
Views: 6181

Re: Boring long travels between locations

We hit the same issue in our game when playing RAW. It was basically: * roll 4 x Survival (+ pushing) * roll 4 X encounter check * roll ~2 X Scout (+ pushing) * roll Make camp (+pushing) * roll 2xforaging (+pushing) * roll 8 x resource dice Repeat the next day. The interesting parts were hitting enc...
by gru
Tue 25 Aug 2020, 20:36
Forum: General
Topic: Adaptive - which attribute?
Replies: 3
Views: 1524

Re: Adaptive - which attribute?

Thanks a lot, folks!
by gru
Tue 25 Aug 2020, 17:06
Forum: General
Topic: Adaptive - which attribute?
Replies: 3
Views: 1524

Adaptive - which attribute?

Let's say a human character needs to make a Might roll. They have no skill and their Strength is damaged - 2 instead of 4. The player spends willpower point and uses Adaptive to instead use Lore (wits 3, lore 2) to determine where to best apply force. Should they roll 5 dice (Wits 3 + Lore 2) or 4 d...
by gru
Mon 17 Aug 2020, 05:31
Forum: GM Only
Topic: Reapenters
Replies: 1
Views: 1284

Reapenters

Did anyone introduce these in their games? Is there some information about their base of operation or more about their leader (Father Geno)? I introduced recently an elven warrior who wants to eradicate humans from the Raven Land and I would like to tie her to the Reapenters (depending on whether th...