Search found 939 matches

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by Vader
Wed 05 Oct 2022, 00:11
Forum: General
Topic: Urban Operations
Replies: 73
Views: 5121

Re: Urban Operations

You are such a memorable and colourful fellow, how could I forget ;)

Cheers, mate! :D
by Vader
Tue 04 Oct 2022, 23:54
Forum: General
Topic: Urban Operations
Replies: 73
Views: 5121

Re: Urban Operations

(and yes, I have long memory).

Nice to know I am not alone in that, then.
by Vader
Tue 04 Oct 2022, 23:36
Forum: General
Topic: Urban Operations
Replies: 73
Views: 5121

Re: Urban Operations

Whenever it actually does come — soon, hopefully — here’s hopin’ it’ll finally resolve the great mystery of why Karlsborg relocated to Mölltorp…
by Vader
Thu 08 Sep 2022, 14:52
Forum: General
Topic: Xenomorph and Pulse Rifles
Replies: 76
Views: 12654

Re: Xenomorph and Pulse Rifles

In the first Alien rpg, made by Leading Edge, both ammo types had the same penetration and damage, but for explosive ammo, damage after armor reduction, was multiplied by 4. Maybe a bit much in this version of Alien, but worth considering since there should be a difference. Also, it was illegal to ...
by Vader
Thu 08 Sep 2022, 14:46
Forum: Free League Talk
Topic: Future licensed games?
Replies: 22
Views: 1420

Re: Future licensed games?

... the current situation in Ukraine makes the prospect of running T2K a little too depressing for me. Plus, I don't think a "modern day" military RPG would appeal to any of my friends/players, either. But if the system were adjusted to a slightly more distant (if equally disturbing) post...
by Vader
Thu 08 Sep 2022, 14:23
Forum: Free League Talk
Topic: Future licensed games?
Replies: 22
Views: 1420

Re: Future licensed games?

I can't recall there ever having been a TTRPG specifically tied to the Mad Max property. Much because, I suspect, the "lore" of the Mad Max setting isn't all that opaque or intricate, and there already was Aftermath, Gamma World, Morrow Project, the original T2k, Danger International, so o...
by Vader
Tue 06 Sep 2022, 13:05
Forum: General
Topic: Xenomorph and Pulse Rifles
Replies: 76
Views: 12654

Re: Xenomorph and Pulse Rifles

VP70 probably a d8, Shotgun and magnum revolver ... d10? and M41A firing amour piercing explosive runds? defiantly a d12.

Shouldn't the Smartgun and Sentry Gun deliver a notch greater damage than the Pulse Rifle?
by Vader
Mon 05 Sep 2022, 14:55
Forum: General
Topic: Xenomorph and Pulse Rifles
Replies: 76
Views: 12654

Re: Xenomorph and Pulse Rifles

ALIEN - the xeno is up against a net, a cattle prod, and some flamethrowers. Except the Alien in ALIEN is never actually up against any of those weapons. Only Jones gets to feel the brunt of the "cattle prod" and the net. And the only "flame thrower" the Alien gets to acquaint i...
by Vader
Fri 02 Sep 2022, 07:19
Forum: General
Topic: Maximum Vision
Replies: 3
Views: 223

Re: Maximum Vision

To be really clear: when sight isn’t limited by lighting or atmospheric conditions (which is what the rules cover), it is only limited by terrain . If you look out over open water, you’ll be able to see to about 5km distance; if you have a forest 300m away, that’ll be how far you’re able to see; if ...
by Vader
Wed 31 Aug 2022, 19:57
Forum: Referees Only
Topic: Errata
Replies: 33
Views: 2760

Re: Errata

… a game needs to fit a shared reality of the players (including the GM). And that shared reality can only work on so much suspension of disbelief. Truer words were seldom spoken! Reason why I feel that lest that suspension of disbelief be stretched beyond tolerance, a game like T2k4E should well b...
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