Search found 33 matches

by muk83
Sun 08 Mar 2020, 09:47
Forum: GM Only
Topic: Healing - Experience point
Replies: 4
Views: 183

Re: Healing - Experience point

If you're not suffering some sort of hindrance (eg. Hungry), spending quarter of a day on resting heals all points of attributes (but not crit effects).

I give out the exp when the player participated in the combat (didn't Retreat + Flee).
by muk83
Fri 28 Feb 2020, 08:25
Forum: GM Only
Topic: One shot adventure
Replies: 8
Views: 370

Re: One shot adventure

In Game Master book there is a table to generate encounters for each terrein type. Chapter 7, page 146. For monsters Harpies are strange, can target other attributes, but in my game they came out pretty week. Depending on party size and power, 2/3 ogres might pose a challenge. It all depends what yo...
by muk83
Fri 21 Feb 2020, 11:43
Forum: GM Only
Topic: One shot adventure
Replies: 8
Views: 370

Re: One shot adventure

Our first session in FL was a one shot (that we never finished): PC were made by me using the legends booklet, but I gave them some additional gear. An evil sorcerer is reigning terror on the land, our heroes got on a boat and sailed towards the island, the magician is living on. Of course their boa...
by muk83
Sun 09 Feb 2020, 23:21
Forum: GM Only
Topic: Adversery mages - how many WP/turn is balanced
Replies: 5
Views: 276

Re: Adversery mages - how many WP/turn is balanced

That was question, as I'm not going for a balance 😛 If I make a sorc full of WP, I'm not going to restrain myself from nuking the biggest threat. On the other hand I had fights (in DND) where 2 players were paralyzed turn 2, and then spend 30 minutes failing their end of turn rolls, again and again....
by muk83
Fri 07 Feb 2020, 11:52
Forum: GM Only
Topic: Adversery mages - how many WP/turn is balanced
Replies: 5
Views: 276

Re: Adversery mages - how many WP/turn is balanced

The new rules state that:
  • NPCs do not use WP. 
  • Sorcerers can cast any spell up to their level in that talent without any WP cost. 
Thanks, I've missed that in the changelog. 
This method seems fair and easy!

Cheers
Michał
by muk83
Fri 07 Feb 2020, 11:15
Forum: GM Only
Topic: Adversery mages - how many WP/turn is balanced
Replies: 5
Views: 276

Adversery mages - how many WP/turn is balanced

For my next session  I'm considering pitching the player against a mage with some minions, but I have a problem with that....  - how much WP should he have in total?  - hom much WP should he spend per turn?  I find this quite tricky. If the mage has a lot of WP and PCs look like a threat he should b...
by muk83
Wed 05 Feb 2020, 18:55
Forum: GM Only
Topic: Accommodating OSR spellbooks
Replies: 1
Views: 173

Re: Accommodating OSR spellbooks

You have the spell bind magic that lets you create magic scrolls and books, so you can use that. If I'm not mistaken you can learn other talents from your profession, so you're not limited to one school. ----- Using the rules from bind magic: You have a book that contains 5 spells, each can be cast ...
by muk83
Fri 31 Jan 2020, 19:59
Forum: General
Topic: Underpowered magic
Replies: 11
Views: 497

Re: Underpowered magic

Think of Gandalf, he definitely has some close combat talents and use the spells sparingly. Outside of profession talents there are none that support magic, so you can definitely make combat/utility traveler that uses spells in dire situations. Spells can be powerful, but they don't solve your every...
by muk83
Fri 31 Jan 2020, 11:47
Forum: General
Topic: Pushing someone to certain death - coup de grace?
Replies: 7
Views: 226

Pushing someone to certain death - coup de grace?

Hey. One of the players decided to push a non hostile goblin in to an almost certain death (spiked pit). Should that be treated as coup de grace? I just gave him -1 empathy. But he didn't have to fail the roll. How do you handle such cases? (Storywise: they met a neutral goblin tribe underground, th...
by muk83
Fri 17 Jan 2020, 10:00
Forum: GM Only
Topic: Puzzles
Replies: 4
Views: 319

Re: Puzzles

Hi In my opinion the best puzzle and best one off I came up was based on magic system from classic cRPG Dungeon Master II: The Legend of Skullkeep (probably it was the same in DM I). In that game each spell is cast by selecting runes: one for Source (e.g. Fire), one for Form (e.g. Ball), one for Pow...
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