Search found 473 matches

  • 1
  • 2
  • 3
  • 4
  • 5
  • 48
by Ebrim
Fri 19 Apr 2024, 22:58
Forum: General (English)
Topic: Equal starting point random attributes
Replies: 2
Views: 85

Re: Equal starting point random attributes

That method is unlikely to produce any score greater than 12. If you want some randomness with controls, AD&D 2e's Method VI is a good option. Method VI: This method can be used if you want to create a specific type of character. It does not guarantee that you will get the character you want, b...
by Ebrim
Fri 19 Apr 2024, 22:44
Forum: General (English)
Topic: Limits on pushing rolls?
Replies: 4
Views: 231

Re: Limits on pushing rolls?

Just because it hasn’t been said yet, it’s worth pointing out that pushing is an optional rule. That said, in the context of a scenario or adventure there probably shouldn’t be many occasions where a push is free. Recovering the condition may take time and time likely has some value. Inns aren’t fre...
by Ebrim
Fri 19 Apr 2024, 17:26
Forum: General (English)
Topic: Durability
Replies: 3
Views: 276

Re: Durability

Another potential use of durability in house rule territory is to make it a test. If a weapon is in danger of being damaged for whatever reason, just roll against the durability. They are very conveniently in the d20 roll under territory.
by Ebrim
Fri 19 Apr 2024, 17:12
Forum: General (English)
Topic: Equal starting point random attributes
Replies: 2
Views: 85

Equal starting point random attributes

I like determining attributes randomly but also recognize it can feel off for one character to start off semi-permanently just “better” than another. One way I’ve been thinking about to square this circle is the following: Throw 8 dice: 1 is strength, 2 is constitution and so on. All attributes begi...
by Ebrim
Fri 19 Apr 2024, 17:03
Forum: General (English)
Topic: Parrying too weak?
Replies: 12
Views: 691

Re: Parrying too weak?

You could always bring back the classic “dodge puts you on the ground unless you dodge with a bane” from Forbidden Lands. I’m not sure it’s so much of an issue for me. If your weapon skill is higher (plenty likely for many characters) than your dodge, you’ll probably choose to parry (if the situatio...
by Ebrim
Mon 25 Mar 2024, 16:31
Forum: GM Only (English)
Topic: Dragon Emperor Campaign Structure
Replies: 0
Views: 220

Dragon Emperor Campaign Structure

Has anyone attempted to set limits or real game-able goals to the campaign? I’ve been pondering setting a limit measured in perhaps game days, adventures, or something else. With this you might have a victory point system for various accomplishments (like collecting statuette parts, visiting various...
by Ebrim
Wed 20 Sep 2023, 15:31
Forum: General (English)
Topic: Selling Equiptment
Replies: 7
Views: 2079

Re: Selling Equiptment

I drop a coin quality. If something would cost 15gp, resale might be 15sp, assuming anyone wants it at all.
by Ebrim
Sun 13 Aug 2023, 16:28
Forum: GM Only (English)
Topic: Gear from encounters and treasures
Replies: 3
Views: 733

Re: Gear from encounters and treasures

A rule of thumb might be that used equipment can be sold for a quality of coin less. A bow that costs 10 GP might have a resale value of 10 SP. I’m increasingly leaning away from this though. Carrying around used battered equipment to sell later, enh. I might just rule that if it’s not treasure, it’...
by Ebrim
Sun 13 Aug 2023, 16:23
Forum: GM Only (English)
Topic: lack of DC to modify
Replies: 25
Views: 4706

Re: lack of DC to modify

I dislike assigning DC with a passion.

If something is trivial we don’t roll. If it’s difficult, we roll. The game has clear rules that give boons and banes. The GM is free to be entirely impartial on this. It is a great luxury, I recommend to enjoy it.
by Ebrim
Mon 07 Aug 2023, 00:58
Forum: General (English)
Topic: Heroic Abilities
Replies: 6
Views: 1026

Re: Heroic Abilities

Make a challenge explicit to the players. If they are undertaking something, you can dangle a heroic ability in front of them explicitly if they find a way to complete your challenge. You can even get creative with it, “solve x crisis without using violence”, etc. That shouldn’t be the only way they...
  • 1
  • 2
  • 3
  • 4
  • 5
  • 48