Search found 435 matches

  • 1
  • 2
  • 3
  • 4
  • 5
  • 44
by Ebrim
Sat 19 Sep 2020, 17:02
Forum: General
Topic: Has anyone gotten to the point where they don't have to refer to the action tables?
Replies: 3
Views: 130

Re: Has anyone gotten to the point where they don't have to refer to the action tables?

I might get the edge case wrong from time to time but I’d be confident enough to play without referencing them.
by Ebrim
Sat 19 Sep 2020, 15:37
Forum: GM Only
Topic: How to cope with overpowered PCs?
Replies: 10
Views: 219

Re: How to cope with overpowered PCs?

Lucky and executioner are fine except at level 3. I’ve still never fully come to terms with them. Though for that matter, I’ve never seen them in play at level 3 either.
by Ebrim
Sat 19 Sep 2020, 01:32
Forum: General
Topic: Executioner Plus Spells
Replies: 3
Views: 113

Re: Executioner Plus Spells

Oh, huh, my first response would be that it’s just physical attacks. But I can see why you’d go the other way too.
by Ebrim
Wed 16 Sep 2020, 15:52
Forum: General
Topic: Effects of Crits when not Broken (Axe 2)
Replies: 6
Views: 121

Re: Effects of Crits when not Broken (Axe 2)

A critical injury could be a bleeding forehead. They will be fine and keep fighting. It could also be a decapitation. They can't keep fighting. They are dead. What happens depends on the crit. Thanks, I figured those out on my own. I'm talking about things like internal injuries, organ damage, limb...
by Ebrim
Sun 13 Sep 2020, 17:07
Forum: General
Topic: Combat
Replies: 5
Views: 336

Re: Combat

Well there’s no attack option as such. It’s slash/stab/punch(kick/bite).

So it’s not that you can only “attack once” it’s that the above are slow actions (usually) so you’re limited in how many you can do by slow/fast economy. A “grapple attack” is a fast action so you can do two of those normally.
by Ebrim
Sun 13 Sep 2020, 00:18
Forum: General
Topic: The Nature of Undeath
Replies: 13
Views: 258

Re: The Nature of Undeath

Yeah, for my game any kin (except elves) could be restless dead (wandering corpses) but it’s way more common with humans. Any kin could be ghosts of a sort though probably with some cultural flavor.
by Ebrim
Sat 12 Sep 2020, 19:46
Forum: General
Topic: The Nature of Undeath
Replies: 13
Views: 258

Re: The Nature of Undeath

It can also just be a delightful twist on the trope that humans are restless and ambitious - so they often refuse to rest even after death. EDIT: And this can tie in with how gleefully the Rust Brothers try to gather the restless dead as servants. It is a blessing from Rust that humans would have th...
by Ebrim
Sat 12 Sep 2020, 19:45
Forum: General
Topic: The Nature of Undeath
Replies: 13
Views: 258

Re: The Nature of Undeath

I think there are no canonical answers to a lot of these questions. You’re free to come up with your own which I think for some is a blessing and for others a curse. One thread might be that the various kin having different origins in their respective deities (if they exist) that affect their dead i...
by Ebrim
Thu 03 Sep 2020, 01:45
Forum: General
Topic: Rangned Combat: Draw Weapon vs Ready Weapon
Replies: 2
Views: 162

Re: Rangned Combat: Draw Weapon vs Ready Weapon

“Wearing a bow” is absurdly impractical anyway if you have a bow of any significant poundage so don’t worry about it. The PCs are more likely just walking around carrying the bow (assuming it’s even strung, don’t want those bow strings getting wet). And if they’re carrying it, no draw action anyway!
by Ebrim
Thu 03 Sep 2020, 01:29
Forum: General
Topic: Boring long travels between locations
Replies: 13
Views: 580

Re: Boring long travels between locations

I’m offering an option to “quick travel” in my sandbox game. Boil it down to a single roll between two known locations on a known path. It’s more expensive generally in terms of resources than it might be by default but there’s a little less risk (and a lot less table time. Do you have any rules ar...
  • 1
  • 2
  • 3
  • 4
  • 5
  • 44