Search found 436 matches

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by Ebrim
Mon 12 Oct 2020, 17:29
Forum: General
Topic: Shooting into Melee?
Replies: 11
Views: 904

Re: Shooting into Melee?

One could adjust the cover dice situationally but I’d say between 3 and 6. Also, unless there’s a critical injury the damage may just be having to strain to dodge at the last moment, stress, or getting a superficial bump in the fight while distracted so it doesn’t necessarily mean the other target w...
by Ebrim
Thu 08 Oct 2020, 23:14
Forum: General
Topic: Shooting into Melee?
Replies: 11
Views: 904

Re: Shooting into Melee?

People are also moving in a way the archer can’t predict.

I’d give the target cover dice. Any damage blocked by the cover hits the ally.
by Ebrim
Tue 29 Sep 2020, 16:39
Forum: General
Topic: In your games, are characters allowed to run/move while drawing their weapons?
Replies: 8
Views: 853

Re: In your games, are characters allowed to run/move while drawing their weapons?

Yes, but I use a house rule. I assign the actions a point value (which is kind of happening in the background of the mechanics anyway and functions like coriolis). Slow actions are 2 and fast actions are 1. You are allowed 1 slow and 1 fast or 2 fast as per normal. But you can also take addition ac...
by Ebrim
Sat 19 Sep 2020, 17:02
Forum: General
Topic: Has anyone gotten to the point where they don't have to refer to the action tables?
Replies: 3
Views: 426

Re: Has anyone gotten to the point where they don't have to refer to the action tables?

I might get the edge case wrong from time to time but I’d be confident enough to play without referencing them.
by Ebrim
Sat 19 Sep 2020, 15:37
Forum: GM Only
Topic: How to cope with overpowered PCs?
Replies: 29
Views: 2476

Re: How to cope with overpowered PCs?

Lucky and executioner are fine except at level 3. I’ve still never fully come to terms with them. Though for that matter, I’ve never seen them in play at level 3 either.
by Ebrim
Sat 19 Sep 2020, 01:32
Forum: General
Topic: Executioner Plus Spells
Replies: 3
Views: 386

Re: Executioner Plus Spells

Oh, huh, my first response would be that it’s just physical attacks. But I can see why you’d go the other way too.
by Ebrim
Wed 16 Sep 2020, 15:52
Forum: General
Topic: Effects of Crits when not Broken (Axe 2)
Replies: 6
Views: 538

Re: Effects of Crits when not Broken (Axe 2)

A critical injury could be a bleeding forehead. They will be fine and keep fighting. It could also be a decapitation. They can't keep fighting. They are dead. What happens depends on the crit. Thanks, I figured those out on my own. I'm talking about things like internal injuries, organ damage, limb...
by Ebrim
Sun 13 Sep 2020, 17:07
Forum: General
Topic: Combat
Replies: 5
Views: 693

Re: Combat

Well there’s no attack option as such. It’s slash/stab/punch(kick/bite).

So it’s not that you can only “attack once” it’s that the above are slow actions (usually) so you’re limited in how many you can do by slow/fast economy. A “grapple attack” is a fast action so you can do two of those normally.
by Ebrim
Sun 13 Sep 2020, 00:18
Forum: General
Topic: The Nature of Undeath
Replies: 13
Views: 980

Re: The Nature of Undeath

Yeah, for my game any kin (except elves) could be restless dead (wandering corpses) but it’s way more common with humans. Any kin could be ghosts of a sort though probably with some cultural flavor.
by Ebrim
Sat 12 Sep 2020, 19:46
Forum: General
Topic: The Nature of Undeath
Replies: 13
Views: 980

Re: The Nature of Undeath

It can also just be a delightful twist on the trope that humans are restless and ambitious - so they often refuse to rest even after death. EDIT: And this can tie in with how gleefully the Rust Brothers try to gather the restless dead as servants. It is a blessing from Rust that humans would have th...
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