Glad to see that. I noticed another sub was created in its absence,
r/ForbiddenLandsRPG
I have a feeling that might get "pruned" now that the primary sub is back...
Not sure if it's going to come back. The reddit sub has always been a nice repository for FL info and discussion. Sucks if it doesn't re-open but if that's the case it's understandable given the latest changes on the platform. FYI: I just joined https://lemm.ee/c/forbiddenlands which seems like a ni...
Most players are not going to like being possessed... so maybe focus on the "Quirky" part to make it a little more palatable for the player to deal with. Maybe have the PC suddenly exhibit some odd behaviors(random table?) at the most inappropriate time and then let them try and role play ...
I have just started looking at Roll20, and i must say that I'm a big fan of your Forbidden Lands character sheets, michael! I will try to contribute myself by releasing some macro's, etc, later. Just going to plan a session first and see if everything works as expected. I also found a bug on the mo...
I'm nearly ready to release a sheet for roll20. It includes a roll template based roller as well as an option to use an API roller(pro subscribers) if you wish. If you're a roll20 member, please leave feedback. Cheers myloweslife beta thread: https://app.roll20.net/forum/permalink/7282548/ beta gam...
One method for dealing with initiative on roll20 using a 10 card deck; 1. Select a token(or token group). 2. Right-click and "Add Turn". 3. Using a modified deck (game prep: make a 10 card deck or copy the default deck and delete the extras), choose "Deal" and then "Deal Car...
In truth, I haven't given much thought to initiative. I assumed everyone was using a deck of ten cards in their game, each player and the gm draws a card(s) and then the gm right-clicks token's to add them to the turn tracker. Adjust/rearrange the tracker as needed. There isn't a method "on-she...