Search found 330 matches

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by Diego
Tue 16 Jun 2020, 16:58
Forum: GM Only
Topic: Guidelines for awarding XP...?
Replies: 9
Views: 250

Re: Guidelines for awarding XP...?

Only had fatalities in cinematic flashbacks, the actual core players have all survived so far. Had one or two people end up broken and at risk of death, including one character who now has a busted kidney.
by Diego
Tue 16 Jun 2020, 13:19
Forum: GM Only
Topic: Guidelines for awarding XP...?
Replies: 9
Views: 250

Re: Guidelines for awarding XP...?

yes because they cant spend it lol. theres no way to spend less than 5xp in the alien rpg. How odd, I've never known players have that gripe before. Well, all groups are different and you've just got to roll with it. For me my players are happy to work towards things, which doesn't mean getting som...
by Diego
Tue 16 Jun 2020, 03:03
Forum: GM Only
Topic: Guidelines for awarding XP...?
Replies: 9
Views: 250

Re: Guidelines for awarding XP...?

not sure I like the idea of handing out XP in increments other than 5 though because with increments other than 5 players end up having leftover xp they cant spend. it kindve cheapens the XP reward if you have to wait a bunch of sessions to hit a number divisible by 5 to finally spend all your XP N...
by Diego
Tue 16 Jun 2020, 03:00
Forum: General
Topic: Is it possible to keep panicking nonstop?
Replies: 8
Views: 348

Re: Is it possible to keep panicking nonstop?

im not fine with it mainly because it costs $20. which literally makes it something you can buy at any store and stockpile in huge quantities. and you cant really stop your players from doing that if you go by the rules in the book. because youll have a hell of a time explaining why something that ...
by Diego
Mon 15 Jun 2020, 23:45
Forum: General
Topic: Is it possible to keep panicking nonstop?
Replies: 8
Views: 348

Re: Is it possible to keep panicking nonstop?

I also disagree immensely that someone screaming at you, running away, or going berserk on an alien would cause anyone else to panic. it wouldnt. it would cause stress but not automatic panic. That's cool, we can agree to disagree, Though just for reference, if someone makes a panic roll, they stil...
by Diego
Mon 15 Jun 2020, 23:37
Forum: GM Only
Topic: Guidelines for awarding XP...?
Replies: 9
Views: 250

Re: Guidelines for awarding XP...?

I actually like the little questions, gives us something to talk about at the end. I ball park 4xp for our shorter sessions (which are 2 to 3 hours) and 8 for our big all day sessions. Progress has been satisfactory in regards to the players been able to get more skilled and pick up new talents with...
by Diego
Mon 15 Jun 2020, 23:34
Forum: GM Only
Topic: How would you rule this? (crit injury)
Replies: 44
Views: 1716

Re: How would you rule this? (crit injury)

Ok, I was going to leave this conversation, but some of these statements deserve an answer. I am at the point where I think they do not. But I didn't want you to think I was ignoring you. Best of luck with your game, I think the OP has enough arguments for either or design and no doubt by this poin...
by Diego
Sat 13 Jun 2020, 15:53
Forum: GM Only
Topic: Hope's Last Day: does the traitor mechanic work?
Replies: 2
Views: 105

Re: Hope's Last Day: does the traitor mechanic work?

Sadly I never ran HLD, my guys did CotG then we got straight into campaign play. I'm actually a tad surprised there is a traitor in the scenario, given it's only a single act long. Doesn't seem like there would be much time to actually let the traitor sow some seeds of discord, and like you said, ge...
by Diego
Sat 13 Jun 2020, 15:51
Forum: General
Topic: Inspirational video games - Space Haven
Replies: 3
Views: 275

Re: Inspirational video games - Space Haven

needs more xenomorphs
I actually made the request in the ks'er channel for a lab and specimen cages, to start having a secret WY style xenomorph lab.
by Diego
Sat 13 Jun 2020, 15:49
Forum: General
Topic: Is it possible to keep panicking nonstop?
Replies: 8
Views: 348

Re: Is it possible to keep panicking nonstop?

all it requires is one person to roll a 12-14 on the panic table and make everyone else panic. And then for a second person to roll a 12-14 on the panic table to make everyone else including the first person panic again with a higher panic result which causes everybody else to panic a third time an...
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