Search found 314 matches

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by aramis
Sun 22 Mar 2020, 09:59
Forum: General
Topic: Combat on a grid?
Replies: 4
Views: 236

Re: Combat on a grid?

Mutant Year Zero has an optional rule called Combat Maps. It goes like this: * A "Move" action lets you move up to 5 squares. * Those that can move at double speed, has a movement of 10 squares per action, etc.. * Ranges: - Arm's Length range (called Engage in Alien) is in your square or the the sq...
by aramis
Mon 02 Mar 2020, 06:37
Forum: GM Only
Topic: Synthetics and Vacuums
Replies: 5
Views: 212

Re: Synthetics and Vacuums

Under "Resources", P.111. "They are immune to vacuum, cold and disease." I would vote no to any rolls for synthetics for vacuum damage/stress/death. But that leads me to two questions. 1. Does their body depressurize like a balloon being inflated in space, like a human's would? Total Recall! No, No...
by aramis
Mon 02 Mar 2020, 06:03
Forum: General
Topic: The venom spiked tail problem.
Replies: 7
Views: 249

Re: The venom spiked tail problem.

I think you're trying to fix what ain't broke, especially since we see in Aliens that they do capture and plaster-to-the-walls some victims; we only see the results, not the means. The venom tail is quite reasonable. Even if they still facehugger them, having them alive but paralyzed is useful to th...
by aramis
Sat 29 Feb 2020, 09:45
Forum: General
Topic: Christianity in Vaesen
Replies: 7
Views: 292

Re: Christianity in Vaesen

Wow. Ok this was new to me. Thank you very much. I never heard of these things in north germany where i am from. Almost all exclusivly lutheran here. It's still used (infrequently) by several of the (40+) Lutheran synods in the US. I've been aware of confession being available in LCMS and WELS pari...
by aramis
Wed 26 Feb 2020, 10:46
Forum: GM Only
Topic: Experience Points
Replies: 14
Views: 600

Re: Experience Points

In my current campaigns, it's running 3-6 per 3 hour session. Most of them are hitting the rival, but not the buddy.  Play is always, panic is most of the sessions, and Rival is most of them most of the time. Right to the edge of invoking the PVP rule.  The rest? all over the place.   This session ...
by aramis
Thu 20 Feb 2020, 00:21
Forum: GM Only
Topic: Stellar type data - real world - near stars
Replies: 36
Views: 1213

Re: Stellar type data - real world - near stars

A map shows you where stuff is; not sure how it describes what to do.  More how to get there. In a classic sandbox mode, the map is there to provide choices to the players, and the GM marks places on it that he's got prepped to some degree or another. The nature of what's on the map sets some of th...
by aramis
Wed 19 Feb 2020, 23:57
Forum: GM Only
Topic: What sensors would a ship in Alien have?
Replies: 3
Views: 181

Re: What sensors would a ship in Alien have?

I fully expect full IR, near UV, spectral analysis (which can get you your air mix), and angular measures in IR/VL/UV. Probably also computer enhancement of all. Plus RADAR (for general use), LADAR (for close in maneuvering and combat), and gravitational measures. A 3-axis system of laser interferom...
by aramis
Wed 19 Feb 2020, 23:53
Forum: General
Topic: Using xenomorphs as a biological weapon
Replies: 21
Views: 672

Re: Using xenomorphs as a biological weapon

I think that Ripley from Alien 4 would be a more desirable end product. Genetically engineered human alien hybrids. Ripley? No. One fatal flaw for a product - no control over it. Just do what they did in Suicide Squad. Put a bomb in her head. Blow up one of the other clones so she knows it's real. ...
by aramis
Sun 16 Feb 2020, 01:10
Forum: General
Topic: Using xenomorphs as a biological weapon
Replies: 21
Views: 672

Re: Using xenomorphs as a biological weapon

I think that Ripley from Alien 4 would be a more desirable end product. Genetically engineered human alien hybrids.
Ripley? No. One fatal flaw for a product - no control over it.
by aramis
Sun 16 Feb 2020, 00:40
Forum: General
Topic: 3-dimensional star map?
Replies: 2
Views: 185

Re: 3-dimensional star map?

2300AD had one as well. If I remember correctly the Z-axis was size coded by the stars. Coded by size; color of dot was color of star. But the entire starlist was in a booklet to 0.1 LY accuracy Spacemaster also used a 3d map. I don't recall the coding scheme. So did FGU's Space Opera - FGU used nu...
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