Search found 492 matches

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by aramis
Mon 11 Jan 2021, 13:37
Forum: General
Topic: Fuel for thought
Replies: 18
Views: 792

Re: Fuel for thought

I always found it weird that we questioned the use of alcohol as a fuel source in the game. This has been happening since the first days of the game in 1984. There are plenty of "reasons" why this could work. Sure we can argue that there is no way alcohol can produce that much energy but I believe ...
by aramis
Thu 07 Jan 2021, 15:52
Forum: General
Topic: Ammo Dice...why?
Replies: 313
Views: 9092

Re: Ammo Dice...why?

I don't and have never disagreed with anything you just said. The standard source of supply ONLY produces and issues never fired brass. The standard source of supply is not likely viable. So let me repeat the second sentence you quoted and didn't acknowledge. Non-standard sources of supply become t...
by aramis
Sat 26 Dec 2020, 07:51
Forum: General
Topic: Ammo Dice...why?
Replies: 313
Views: 9092

Re: Ammo Dice...why?

It wasn't just wear on the receivers it was also due to the reuse of link. After live-fire exercises the spent cases and link were collected and sent away to be reused. The link was supposed to be black but you could see the metal underneath due to wear from constant reuse. Same with the M16 magazi...
by aramis
Tue 22 Dec 2020, 00:11
Forum: General
Topic: CUF for NPCs
Replies: 4
Views: 274

Re: CUF for NPCs

Keep in mind: Rules as written, every lifepath-generated PV2 and 1LT has CUF C, every PFC and Capt has B, every NCO and Majoror higher officer has A.
by aramis
Tue 22 Dec 2020, 00:03
Forum: General
Topic: Ammo Dice...why?
Replies: 313
Views: 9092

Re: Ammo Dice...why?

None, but you have to roll it. If you roll a one (and one bullet you do have) you can have a mishap. If the weapon in question is a Revolver then the 'mishap' is likely to be cleared by the simple expedient of pulling the trigger and rotating away from the dud round. Centerfire have multiple bullet...
by aramis
Mon 14 Dec 2020, 06:25
Forum: General
Topic: Multistoried Buildings
Replies: 2
Views: 127

Re: Multistoried Buildings

Downward fire probably should use the lower of vertical or horizontal range; upward should probably just add the two as a simplicity. But it really does need to be addressed.
by aramis
Mon 14 Dec 2020, 06:11
Forum: General
Topic: [FUN] Soundtrack to Twilight 2000
Replies: 9
Views: 362

Re: [FUN] Soundtrack to Twilight 2000

Can't do a post-60's war setting with the Stones' Paint it Black .... (1966) Pretty much most of the 1990 to 1996 range is going to be stuff the PC's listen to, and I might foreshadow by having pirate radio play key bits... I'm looking forward for foreshadowing with a mix of Aqua, NIN, Rolling Stone...
by aramis
Mon 14 Dec 2020, 05:02
Forum: General
Topic: Reactive Action question
Replies: 2
Views: 142

Re: Reactive Action question

If you go early, you subject yourself to no reactions available; your actions reset at the start of your turn.
You don't have to use either of your actions on your turn, you can save them for reactive actions later... there are times to do so.
by aramis
Sun 13 Dec 2020, 13:47
Forum: General
Topic: [ALPHA] Character generation
Replies: 107
Views: 4146

Re: [ALPHA] Character generation

Don't get me wrong, I have MYZ, Mechatron and Elysium as well as Forbidden Lands and all of the supplements for it short of the latest (Mellified Mage - probably a 'surprise' Xmas pressie) and I am generally happy with most of the things they do and the way they do it ... But they are not realistic...
by aramis
Sat 12 Dec 2020, 14:11
Forum: General
Topic: [ALPHA] Character generation
Replies: 107
Views: 4146

Re: [ALPHA] Character generation

I fundamentally disagree on Medical Aid not being an interpersonal skill and counter that Tech is the skill we have for a "The Sciences" skill. Because it has the specializations of Chemist and...Scientist. Tech should not be - because it's functionally designed as the mechanic skill, overloaded wi...
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