Search found 70 matches

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by Addramyr
Thu 08 Feb 2024, 18:52
Forum: General
Topic: Area Maps Source
Replies: 14
Views: 4100

Re: Area Maps Source

Works great! Thanks! For the lazy out there (including me lol) : [ { "featureType": "administrative", "elementType": "labels", "stylers": [ { "visibility": "on" } ] }, { "featureType": "administrative.country",...
by Addramyr
Mon 05 Feb 2024, 20:08
Forum: General
Topic: Area Maps Source
Replies: 14
Views: 4100

Re: Area Maps Source

Wow the result is really great! Thanks for the reference!

Do you have the settings you've used for snazzy maps?
by Addramyr
Mon 29 Jan 2024, 20:38
Forum: General
Topic: Area Maps Source
Replies: 14
Views: 4100

Re: Area Maps Source

You can buy actual road maps, it's under 10$ and it makes for a real nice physical prop.
It doesn't have grids but there's a ruler so it's easy to measure 10 km.
by Addramyr
Mon 29 Jan 2024, 18:31
Forum: General
Topic: Machete Stats
Replies: 4
Views: 1001

Re: Machete Stats

What an oversight! (especially because there are a picture for the machete in the book). I didn't play the game yet and I know it's not simulationist but when I read this table, I felt it was a bit off overall. Basically, Gear bonus should be seen as 1/6th damage bonus since you have 1 in 6 chance t...
by Addramyr
Mon 29 Jan 2024, 17:37
Forum: General
Topic: Area Maps Source
Replies: 14
Views: 4100

Re: Area Maps Source

None have stated the elephant in the room but you can do really decent maps through Google Earth. While Google Maps have increadibly detailed sattelite maps, I prefer Google Earth as you can edit which names, pins and such you want to show. You can then Print Screen whatever view you want. And it's ...
by Addramyr
Tue 08 Aug 2023, 20:59
Forum: General
Topic: "2d20 Momentum mechanic" for Forbidden Lands
Replies: 0
Views: 9378

"2d20 Momentum mechanic" for Forbidden Lands

I've been using an alternate rule for stress to attribute for 8 sessions now. I'm using an alternate rule based on the "2d20's momentum" system. I never really liked the idea of character Breaking themselves by pushing rolls to begin with. So instead, when characters Push their rolls and g...
by Addramyr
Thu 16 Feb 2023, 06:37
Forum: General
Topic: Questions about Torches, Oil Lamps and Dungeon-Exploration
Replies: 11
Views: 1738

Re: Questions about Torches, Oil Lamps and Dungeon-Exploration

I'm starting a new campaign with new players and I'm expecting this so good to know in advance. I'll totally make lantern and oil rarer and more costly. After all, torches are just wood with rope, cloth and sap/tar. Lamp and oil is what most people use for lighting themselves at night (likely rushli...
by Addramyr
Fri 14 Jan 2022, 22:20
Forum: General
Topic: On the economy of the Raven Lands (or are you paying your laborers too much?)
Replies: 15
Views: 5728

Re: On the economy of the Raven Lands (or are you paying your laborers too much?)

Addramyr, have you completed your stronghold rules mod yet? I'm also curious to see what you've comeup with. Hey pal! Unfortunately, I've been heck busy these pasts months. Plus the You-Know-What, haven't been able to run much sessions so interest to mod a game you won't play is pretty low. Yesterd...
by Addramyr
Fri 14 Jan 2022, 22:02
Forum: General
Topic: Why play a caster?
Replies: 13
Views: 3302

Re: Why play a caster?

Magic is also extremely strong! Most spells completely ignore armour etc and just deals direct damage and can kill or incapacitate a foe immediately. And like said ready, magic users can wear armour, and fight like anyone else can. They can take all the general talents and so on. One example from a...
by Addramyr
Fri 14 Jan 2022, 21:44
Forum: General
Topic: Sleeping whilst Making Camp
Replies: 8
Views: 1737

Re: Sleeping whilst Making Camp

Coming from military background, setting a tent in winter can be done under 15 minutes (my section have done it under 4min30 during competitions, and you must have boiling water for the timer to stop). So I'd say if the group is carrying a tent and the character has a sleeping bag, I'd allow the cha...
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