Search found 11 matches

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by imolit
Mon 23 Sep 2019, 10:07
Forum: General
Topic: Forbidden Lands Companion App
Replies: 16
Views: 1687

Re: Forbidden Lands Companion App

@lupex: I've added age to the template creator, take a look! :) Is there a character limit for the notes feature? Is there a way you could have a Print CSS that will change the format so some elements don't print, and other elements are optimized for print. I usually send it to a PDF so that I can s...
by imolit
Sun 22 Sep 2019, 15:29
Forum: General
Topic: Forbidden Lands Companion App
Replies: 16
Views: 1687

Re: Forbidden Lands Companion App

This looks fantastic.  I really like the option to create a character from a template but could you add an option to choose an age, to add more formative events to grow the character?
Sure, that's a great suggestion and shouldn't be very difficult implement.
by imolit
Sun 22 Sep 2019, 01:29
Forum: General
Topic: Forbidden Lands Companion App
Replies: 16
Views: 1687

Re: Forbidden Lands Companion App

A new version with character templates has been released :) Release notes: 1. Added the ability to generate characters from templates (thanks for the help, Ayathor!) 2. Fixed caching issues that made app updates unreliable 3. Users will now be prompted to load a new version of the app if an update i...
by imolit
Sat 13 Jul 2019, 04:08
Forum: General
Topic: Forbidden Lands Companion App
Replies: 16
Views: 1687

Re: Forbidden Lands Companion App

I would actually don't mind helping you out. The only format I am familiar with is excel and google sheets (I assume CSV then). Are we talking only text (i.e. tables with descriptions and values) or some type of conditional formatting or similar? (the latter would take longer for sure) I also made ...
by imolit
Thu 11 Jul 2019, 11:04
Forum: General
Topic: Forbidden Lands Companion App
Replies: 16
Views: 1687

Re: Forbidden Lands Companion App

Thanks for the feedback guys, I appreciate it :) (although I got a message saying that any other data would be deleted, so I don't know how to approach that, say I wanna import two different characters from two different files or so). I was planning on adding the ability to import/export individual ...
by imolit
Thu 11 Jul 2019, 10:41
Forum: Swedish Corner
Topic: Communityskapade alster (samlingstråd)
Replies: 32
Views: 5366

Re: Communityskapade alster (samlingstråd)

Jag skapade en app som hjälper spelare skapa nya rollpersoner och med att hantera aktiva rollpersoner under spelets gång. Målet med appen är att automatisera så mycket som möjligt så att spelare kan fokusera på rollspelet i sig. Den har också en tärningsrullare ifall man får slut på fysiska tärninga...
by imolit
Thu 11 Jul 2019, 10:33
Forum: General
Topic: What have you created for Forbidden Lands?
Replies: 47
Views: 7586

Re: What have you created for Forbidden Lands?

I created an app which assists players with creating new characters, and managing existing characters during gameplay. Basically, the goal is to automate as much as possible to allow players to focus on the game and roleplaying. Oh, and it's got a dice roller for those annoying situations when you r...
by imolit
Thu 11 Jul 2019, 10:27
Forum: General
Topic: What have you created for Forbidden Lands?
Replies: 47
Views: 7586

Re: What have you created for Forbidden Lands?

Anyway, have a play and let me know what you think -  https://perchance.org/fl-monster-generator Nice, this could be quite useful! However, I find it hard to read with everything being center aligned. You can improve it like so: <!-- Add CSS class to your output element: --> <p class="output">[outp...
by imolit
Mon 08 Jul 2019, 02:07
Forum: General
Topic: Forbidden Lands Companion App
Replies: 16
Views: 1687

Forbidden Lands Companion App

Hello everyone, As a hobby project I wrote an application that helps players create new characters, as well as manage their player characters in an ongoing campaign. As a DM, I also find it quite useful for quickly prototyping new character concepts. Since I think it turned out quite well, I figured...
by imolit
Mon 26 Nov 2018, 00:32
Forum: General
Topic: Starting our first campaign
Replies: 4
Views: 690

Re: Starting our first campaign

Thanks! I found a map in Project Update #36, if anyone else is curious.
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