Hi! Anyone else having trouble with the Foundry VTT Coriolis modules? I bought the core rules and added them to my foundry world and i see that something happens as folders are added but they are empty. Looked at some youtubers installing and adding the same module (core rules) and I can see that th...
Tycker det är riktigt kul att det kommer ett nytt DoD och överlag tycker jag det ser spännande ut. Dock håller jag med om en del av kritiken kring färdigheterna och jag vill förklara varför. Jag gillar upplägget kring "År Noll 0"-motorn och hur grundegenskaper och färdigheter fungerar i ex...
Hi! I think the rules for unprocessed food are way off at least when it comes to grain and root beets, potatoes, carrots etc. Grain can be stored for several years, potatoes and beet for half a year if stored correctly. If a root celler is counted as "correctly stored" in the rules i would...
It really depends on how you're running the game. If ammo is that scarce in your world then, yeah, maybe (in that world the ranged combat skill is probably going to end up being of much more limited use than most!). My players have never had that much trouble finding enough ammo, though, and have n...
RAW already have "You can never hit more targets than you have rounds of ammo in the magazine of your weapon" It's good to repeat it anyway as the amount of variance from RAW is considerable already. Successes from skill dice allowing additional hits is a huge change, for example. Maybe i...
However, this might result in being able to choose 2 targets with just 1 ammo spent. Should there be a "...cannot exceed the number of ammo dice or rounds used in the attack?"
I think the easiest way to explain our house rule is that we changed the way adding secondary targets work. To add a secondary target you need: one skill roll success and one ammo die or one ammo die success ("6") and one ammo die This will increase the use of ammo dice and ROF (LMGs) and ...
So, to confirm. If Bob shoots 1 shot and scores 3 successes, he can only hit 1 target for +2 damage, as normal. (No more hits than ammo fired.) If Bob shoots with 1 ammo die and scores 3 successes and 1 ammo hit, he can hit one target and spend a skill hit to hit a second target (not normal) spend ...
Glad to hear. We have tested it a few times and find that it is a little more rewarding using more ammo dice than before but at the cost of ammo of course. It made the players choice a bit harder than before. More used single shot or just up to two ammo dice. If you try the rules out let me know wha...