Search found 21 matches

by Crone
Wed 28 Oct 2020, 10:12
Forum: GM Only
Topic: Mercy of the Icons part 2
Replies: 16
Views: 809

Re: Mercy of the Icons part 2

Okay... what happen in the end is that the Monolith on Kua is destroyed and so is the Coriolis space station that crashes on the surface on Kua. My thoughts are mixed as Coriolis, at least in my setting, is the center of the horizon for the PC. Me and the group like the political mind games and intr...
by Crone
Wed 28 Oct 2020, 09:46
Forum: GM Only
Topic: Mercy of the Icons part 2
Replies: 16
Views: 809

Re: Mercy of the Icons part 2

I cant find how you make spoilertags, searched for it the FAQ but only found other posts that says it isnt possible in the forum.
Is it ok to post spoilers here in the GM forum?
by Crone
Tue 27 Oct 2020, 13:06
Forum: GM Only
Topic: Mercy of the Icons part 2
Replies: 16
Views: 809

Mercy of the Icons part 2

Have anyone else read the second part of the Mercy of the Icon?

Any thoughts?

Personally I have mixed feelings about the ending... kind of a huge change of the setting, at least for me and my future plans or the plans I had haha.
by Crone
Tue 06 Oct 2020, 09:44
Forum: GM Only
Topic: Vulcan Carbine vs Accelerator Rifle and normal + quick vs automatic fire
Replies: 10
Views: 1194

Re: Vulcan Carbine vs Accelerator Rifle and normal + quick vs automatic fire

I think that comparing a rilfe to a carbine is a bit off too.

If you compare the vulan and acc carbines there isnt much of a difference. And as you said, armour piercing is a huge disadvantage for acc-weapons when fighting enemies that dont have armours.
I often forget that though =)
by Crone
Thu 01 Oct 2020, 20:29
Forum: General
Topic: Explosives are underpowered??
Replies: 6
Views: 846

Re: Explosives are underpowered??

Thanks! Thats how interpret the rules as it, in the swedish version, says "you use ranged combat even when you throw a rock at someone" so why not a granade? Also if you use a granade lanucher you use ranged combat. The fun part is if a PC fail thier roll you can as GM use a DP to let them fumble an...
by Crone
Wed 30 Sep 2020, 19:21
Forum: GM Only
Topic: Vulcan Carbine vs Accelerator Rifle and normal + quick vs automatic fire
Replies: 10
Views: 1194

Re: Vulcan Carbine vs Accelerator Rifle and normal + quick vs automatic fire

I think I will add "Only one attack/round for rifles" to the house rules. Acc-pistols i think should be able to fire more than once/round. I have addes the talent Ambidextrious so you can wield to guns or swords for example. At hight lvls of the talen you get extra AP for the secondary weapon you ha...
by Crone
Tue 29 Sep 2020, 14:26
Forum: General
Topic: Question about sensor
Replies: 2
Views: 598

Re: Question about sensor

Hi! During the sensor phase in spaceship combat you use Datadjinn as skill for all rolls, not Technology. Your actions as a sensor operator are: - Locking a target (dont have to) or incoming missle (a must if you want to try to shoot down the missle) - Unlock if your ship has been locked by an enemy...
by Crone
Tue 29 Sep 2020, 14:08
Forum: General
Topic: Explosives are underpowered??
Replies: 6
Views: 846

Re: Explosives are underpowered??

Dont you miss the explosive effect? A cluster granade has explosive effect 6, dam 2 and crit 1. I roll for my ranged combat as normal and get one 6, i hit with the granade. It does 2 dam plus 6 dice expolsive effect (possibility to get max six 6s for extra dam, crit or whatever) at close range. A cl...
by Crone
Wed 23 Sep 2020, 10:07
Forum: GM Only
Topic: How many XP do maxed out PCs have?
Replies: 10
Views: 1143

Re: How many XP do maxed out PCs have?

I house ruled all talents/mystic powers/cybernetics and skills. Using the rules in Forbidden Lands plus some changes. Skill cost: 4 xp * lvl you want. E.g. if you have lvl 1 and want to buy lvl 3 in a skill it will cost you 4*2+4*3= 20xp Talent cost: 3 xp * lvl you want but you need to have the skil...
by Crone
Wed 23 Sep 2020, 09:40
Forum: GM Only
Topic: Vulcan Carbine vs Accelerator Rifle and normal + quick vs automatic fire
Replies: 10
Views: 1194

Re: Vulcan Carbine vs Accelerator Rifle and normal + quick vs automatic fire

We use a houserule to make a bigger difference between Acc and Vulcan weapons. As someone said, Acc weapon are Cell-based and Vulcans are not so we decided to make a rule that Vulcans can have different types of ammo like "homing ammo" which the Martyr Commandos use in Emissary Lost which gives you ...