I've been looking at a number of message boards with threads on Drakar och Demoner (yeah, I know -- "Dragonsbane" but I still like the DoD name better...) and am finding a lot of comments about the direction that the game seems to be heading. The kickstart gave the impression of a rules li...
I've played D&D since the 1970's, so clerics were always part of my campaigns. However, recently I have been re-evaluating this and have been thinking about what the setting could be like without the cleric. Undead become a lot more scary. Combat can be a lot more lethal. the philosophy of the g...
Everything I have seen seems to point to a 2-meter grid as a standard. (Two meters is around 6 feet; compare this to five-foot squares for 5E D&D and other general battle maps.) So, one inch would correspond to 2 m.
With the level 10 limit how would you change the above? When I first ran OD&D back in the 70's, I did a lot of Lord of the Rings style gaming. Here was my guideline: Level 1 = Flunky = character with no real skills Level 4 = Hero = well experienced, travel in groups Level 6 = Hero+ = heroes who...
I'm in the US and still waiting on both Ruins of the Lost Realm and my replacement dice. I'm not sure how long I should wait before trying to contact folks, as it appears that others in this thread haven't gotten theirs yet and I'm maybe low in line or something like that. I'd hate to be lost somewh...
I'm not a part of the design process, but let me give my best guess. Cubicle-7 put out TOR 1E and lost the license, so the same designers jumped to Free League and created TOR 2E. At the time they said that the design goals were to streamline and fix a few things, but essentially to not make 1E obso...
I was going to start a thread on initiative but then found this thread. So it seems like the advantage to going early in the round is that you get to deliver damage quickly and maybe take out the bad guys before they can attack. The advantage to going late in the round is that you can use your actio...
My idea is a Fourth Age thing. Once the One Ring is destroyed, we all assumed that the power of the three and the seven and the nine was gone as well. What if it wasn't? So Sauron isn't killed but is dispersed and has to claw his way back into power. Working his way down the line, his spirit divides...