Thanks. So in this example, A and B would be valid, but C were not, because it starts not in the front arc, right? https://charzinski.files.wordpress.com/2022/11/unbenannt2.jpg What about this case? Every move starts in front arc and the models turns at the end of each movement. https://charzinski.f...
Okay what I want to say: Knowing the measurement of the terrain pieces is some kind of advantage. Second, I´m completly okay that charging is powerful, but I prefer clear rules without exceptions. In this case a simple: "Distances are not to be measured before executing the action. If a distanc...
I would say: 4 zone tokens from 4+1 zone cards don´t mix them up. Number Zone Tokens are defined on page 13 bottom right and the special drawing pile of Zone Cards for this scenario is defined on page 15 upper left. Place a number of Zone tokens equal to the number of players into the cup at the sta...
Last time I saw "no measuring before" was in the 30 year old D&D tabletop. :D This kind of rule favours the owner of the terrain massivley. only for the charge action they have the no measuring rule. Yes, thats the problem I have. Deciding which action would be "with measuring&quo...
Some questions about movement 1) Charging You may not measure before the movement? Understand the rule, but there is no rule, when or when not to measure. So I could measure before deciding if to move, sprint or shoot, but may not charge then anymore? 2) Sprinting Don´t understand the rule completly...
Lane Shark card should only be included in scenarios with a lot of elevation terrain. Otherwise, it ends the game. That´s right, but ... There is now way to get from one elevated point to the other without ending on the ground: There is no Leap or Jump action Climbing is movement + one up/down and ...
especially in a 4 player game there you would have 8 zone cards in play each turn... Eight? - You have 4 zone tokens in the cup. - Every round you shuffle 4 random zone cards and one acid rain. - for every zone token (4) to draw a zone card from this pile (5). So it´s most likley that the game ends...
Read the rules so far, and they are quite understandable and good written - typical FL quality! The top three topics that came into my mind: The initiative system is completely random. It can be fun, but it can also be depressingly if your opponent has two full turns before you can do anything. The ...