Search found 21 matches

by Maliloki
Thu 10 Jan 2019, 00:50
Forum: General
Topic: Starting Attributes of 5
Replies: 21
Views: 8421

Re: Starting Attributes of 5

You needed to keep reading that section on pg32. "STARTING SCORES: When you create your player character, you can distribute a number of points across your attributes. How many points is determined by your age – see the table below. You can assign no less than 2 and no more than 4 points to any...
by Maliloki
Sat 29 Dec 2018, 15:48
Forum: General
Topic: Starting Willpower
Replies: 9
Views: 4207

Re: Starting Willpower

It's really no more arbitrary than waking up in the morning and only being able to cast x number of spells per day, or spend a pool of power points that refill every morning. I find that this type of system has two major advantages over the others: it forces the players to have to do things and not ...
by Maliloki
Sat 29 Dec 2018, 15:34
Forum: General
Topic: Speed of boat travel
Replies: 1
Views: 1826

Re: Speed of boat travel

Could do horses pace with current, human pace against current for rivers. For sea... assume horse pace unless events happen that increase or decrease speed.

I definetely wouldn't mind a nautical based expansion...or a desert/jungle one either.
by Maliloki
Thu 20 Dec 2018, 21:24
Forum: General
Topic: Warmth
Replies: 1
Views: 1840

Warmth

I "needed" a little bit more granularity with the cold and personal warmth rules while still keeping with the general feeling of the base system because I run in a world with a little bit more of a earth-normal and varied climate world. Note that the numbers for the new stuff are not final...
by Maliloki
Thu 22 Nov 2018, 02:19
Forum: General
Topic: Selling loot
Replies: 12
Views: 8638

Re: Selling loot

Could keep the same multiplier as time invested (x2 and x4) and make a buyer more rare (uncommon for rank 2 and rare for rank 3)
by Maliloki
Sat 17 Nov 2018, 17:46
Forum: General
Topic: Spending XP
Replies: 50
Views: 18224

Re: Spending XP

How many experience points are players getting per session on average?
by Maliloki
Thu 01 Nov 2018, 05:55
Forum: General
Topic: Path of the Commander
Replies: 2
Views: 2265

Re: Path of the Commander

Another option: R1: As a Fast Action, spend 1 WP to allow one ally within Short Range to take the Draw Weapon, Run, Retreat, or Ready Weapon action (your choice). R2: When allies within Near Range are Broken due to a Fear Attack, you can spend 1 WP per ally to negate the horror critical, but they ar...
by Maliloki
Thu 01 Nov 2018, 00:59
Forum: General
Topic: Slings, thrown weapons and resource dice
Replies: 18
Views: 8514

Re: Slings, thrown weapons and resource dice

I second, or third, a sling resource die that can be foraged. You can't always find a suitable stone on hand. Additionally, you could require a slow action to prepare a sling representing the time it takes to load the stone and wind the sling up to speed before launching it. Fast shooter would reduc...
by Maliloki
Wed 31 Oct 2018, 06:24
Forum: General
Topic: Path of the Commander
Replies: 2
Views: 2265

Path of the Commander

Potential Fighter Talent I'm messing with and wanted opinions of people who've played more than me since I'm not sure about the balance of it. And yes, I'm aware that this isn't strictly super "fighter", but I wanted something for that really inspiring unit commander type of character, whi...
by Maliloki
Sat 03 Feb 2018, 21:21
Forum: General
Topic: Parrying
Replies: 42
Views: 16635

Re: Parrying

....I looked over the weapons list again. It seems like the broad sword *might* be closest to the arming sword, the long sword *might* actually be closest to the long sword (because of the heavy trait, so i, personally, would require two hands to wield), leaving the two-handed sword to represent the...