Search found 19 matches

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by JargogleBamboozle
Sat 13 Oct 2018, 03:10
Forum: General
Topic: Are starting attributes final?
Replies: 14
Views: 1377

Re: Are starting attributes final?

It's a bit of a myth that you need to "hit the gym" to gain strength and fitness, however. For example, I've lost several stone and gained considerably in endurance just by spending 10 minutes a day doing press-ups and planking (5 batches of 20; takes literally no time at all), and by walking for 40...
by JargogleBamboozle
Fri 24 Aug 2018, 12:19
Forum: General
Topic: Dog Kennels for Strongholds
Replies: 1
Views: 326

Dog Kennels for Strongholds

So, given that guard/hunting hounds were an obvious historical element, and given their use in fantasy (such as AGoT) and MY0, I was wondering how folks would create a Dog Kennel as a new Stronghold Function? With it granting some kind of benefit to food/hunting, and defense/noticing problems, as we...
by JargogleBamboozle
Sun 04 Feb 2018, 06:39
Forum: General
Topic: Parrying
Replies: 42
Views: 2568

Re: Parrying

If it helps, here's a vid on zweihander use:

https://youtu.be/knNoib52PBw
by JargogleBamboozle
Sat 03 Feb 2018, 12:44
Forum: General
Topic: Parrying
Replies: 42
Views: 2568

Re: Parrying

As some one that has training with a variety of weapons. Parrying with a quarter staff is not hard. However, if you only training is with swords. It is almost impossible to parry with a quarter staff and not get hurt. With a sword you parry with the tip and parry out. Making it easy to move down th...
by JargogleBamboozle
Sat 03 Feb 2018, 12:37
Forum: General
Topic: Parrying
Replies: 42
Views: 2568

Re: Parrying

Personally, I'd adapt it thus: PARRY: You block your opponent’s attack. Reactive action. Requires a shield or a weapon. Roll MELEE and the shield's or weapon's Gear Bonus. If the attacker STABS you, you get a +2 bonus when you parry with a shield, a +0 bonus when using a weapon with the Parrying tr...
by JargogleBamboozle
Sun 07 Jan 2018, 14:35
Forum: General
Topic: Reputation Awkwardness
Replies: 11
Views: 820

Re: Reputation Awkwardness

Use the Group's highest Reputation as the basis and THEN modify each individual Reputation according to kin To be honest, I don't get the logic in that. That's exactly one of the points though; given a lack of direction on how the two elements interact, it does need to be made clear. I can see two ...
by JargogleBamboozle
Sun 07 Jan 2018, 14:07
Forum: General
Topic: Reputation Awkwardness
Replies: 11
Views: 820

Re: Reputation Awkwardness

Except that the rules don't actually explain how the two-step Kin penalty and Group Highest Reputation rules actually interact with each other. Do we: a) Use the Group's highest Reputation as the basis and THEN modify each individual Reputation according to kin. OR b) Do we apply the Kin modificatio...
by JargogleBamboozle
Sun 07 Jan 2018, 12:55
Forum: General
Topic: Reputation Awkwardness
Replies: 11
Views: 820

Re: Reputation Awkwardness

Perhaps, but in that case, a note of applying the penalty ONLY to members of the group that are of different kins would need to be added to the rules for exactly such a (common) situation. Even then though, I think two steps might be too severe a penalty; sure, you might pay more attention to the de...
by JargogleBamboozle
Sun 07 Jan 2018, 12:35
Forum: General
Topic: Reputation Awkwardness
Replies: 11
Views: 820

Reputation Awkwardness

On page 37, there's a somewhat awkward and clumsy approach to the effect of Kin on Reputation. It states that if a settlement is primarily composed of a different kin, then you suffer a two step reduction in Reputation. On the face of this, this might seem reasonable; after all, settlements are like...
by JargogleBamboozle
Thu 04 Jan 2018, 00:27
Forum: General
Topic: Errata..??
Replies: 40
Views: 5445

Re: Errata..??

Updated the errata document again, bringing the Stasis Holds into line with the updated Cabins.
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