Search found 9 matches

by HumbleDM
Sun 07 Jul 2019, 11:59
Forum: General
Topic: The Mists of Moorshire - Adventure site Village and Castle
Replies: 22
Views: 2039

Re: The Mists of Moorshire - Adventure site Village and Castle

Going to be running this in a couple of weeks once my group have really gotten started. Can I ask a random question, what font did you use for the text? Want to write my legends up and make it all match. Thanks! 
by HumbleDM
Thu 23 May 2019, 23:40
Forum: General
Topic: Open Game License info
Replies: 76
Views: 10119

Re: Open Game License info

I'm really intrigued by the prospect of sharing my FL stuff with others, and potentially PWYW for it. But I have no idea how the OGL works, can someone give me some pointers on what is needed?
by HumbleDM
Thu 18 Apr 2019, 16:41
Forum: General
Topic: The Mists of Moorshire - Adventure site Village and Castle
Replies: 22
Views: 2039

Re: The Mists of Moorshire - Adventure site Village and Castle

This is amazing, thank you so much for sharing. Did you create all the maps yourself? Thanks! Yep! For the Greyvale map I downloaded the free assets from Gogots  but then I colored it all in photoshop. Moorshire and the castle was created with 1) Dungeon Painter Studio (steam program) using my own ...
by HumbleDM
Thu 18 Apr 2019, 16:09
Forum: General
Topic: The Mists of Moorshire - Adventure site Village and Castle
Replies: 22
Views: 2039

Re: The Mists of Moorshire - Adventure site Village and Castle

This is amazing, thank you so much for sharing. Did you create all the maps yourself?
by HumbleDM
Thu 25 Jan 2018, 12:30
Forum: General
Topic: Character Death and integrating new characters
Replies: 22
Views: 1592

Re: Character Death and integrating new characters

I'm not sure how you would do a roll for stats mechanic with the way this game is set up. The highest stat you can have is 5, so rolling a D6 doesn't work (-1 to the roll means you have 0 in a stat if you roll a 1, 5-6 = a 5 means you have a better chance of getting the highest stat). Although I may...
by HumbleDM
Tue 02 Jan 2018, 22:43
Forum: General
Topic: Alpha- Rules
Replies: 48
Views: 4156

Re: Alpha- Rules

Oh boy I can't wait to read them in English.

Anyone able to give us a bit more info on the skills?
by HumbleDM
Tue 14 Nov 2017, 00:58
Forum: General
Topic: Class Speculation
Replies: 46
Views: 4114

Re: Class Speculation

Yep, I'm with you on breaking up that idea of what a druid is into something more like Stonehenge and Getafix. I just think that they are intrinsically linked to nature in some way so should have that elemental command thing going on. I do think you need to be able to call storms or bring life back ...
by HumbleDM
Mon 13 Nov 2017, 17:24
Forum: General
Topic: Assorted tidbits
Replies: 58
Views: 3933

Re: Assorted tidbits

I need some sort of "like" thingy to press on your posts Brior Same goes for me. Futility ensues! FYI I just sent six persons a test of a cipher you'll encounter in one of the adventure sites. Like Goldilocks I want to find out if it's too hard, too easy or just right. This cipher is actually more ...
by HumbleDM
Mon 13 Nov 2017, 14:22
Forum: General
Topic: Class Speculation
Replies: 46
Views: 4114

Re: Class Speculation

Erzaad: Druid  - Hard to imagine a Druid as anything but a caster with power over nature. We currently don't have an obvious divine caster, so maybe druids will fill this role. If so, perhaps it'd make more sense to call them Shamans? I typically don't like divine casters and holy warriors (paladin...
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