Search found 4 matches

by Sonata
Tue 17 Oct 2017, 10:37
Forum: General
Topic: Hex Crawl and Travel
Replies: 8
Views: 1551

Hex Crawl and Travel

I'm looking forward a class system that have differents way to travel through the land. Like Patrick said, I am also excited about this.  What I liked about the system in The One Ring was the way characters were assigned to travel roles (Guide, Scout, Huntsman, and Look-out).  An additional role cou...
by Sonata
Mon 16 Oct 2017, 14:01
Forum: General
Topic: Technical aids for playing
Replies: 21
Views: 2764

Re: Technical aids for playing

My assumption will be that the game map represents a copy of a map made hundreds of years ago.  Mountain hexes will still be mountain hexes.  Grasslands will still be grasslands.  Castles and settlements are another matter.  What was depicted on the map as a city might now be ruins.  Fortified town...
by Sonata
Mon 16 Oct 2017, 12:24
Forum: General
Topic: Why Two Rulebooks this time around?
Replies: 25
Views: 2718

Re: Why Two Rulebooks this time around?

Well two books are pretty cool. First it give us two cools covers! It seem that we'll have a campaign book and a rulebook it can be very usefull. If we got a grimoire-like magic system the GM can continue his story wile players can search for magic, or create their characters, etc.
by Sonata
Mon 16 Oct 2017, 10:50
Forum: General
Topic: Class Speculation
Replies: 46
Views: 5252

Re: Class Speculation

More than just battle-organized class system I'd like to see what they can do on the exploration side. As Erzaad said there is, for exemple, Raider, rogue, ranger, and scoundrel, they all look like thief D&D-oriented classes (raider seem to be the most warrior-like though). It was said that the rang...