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by lupex
Mon 27 Jun 2022, 11:12
Forum: General
Topic: [Homebrew] Terminator Machines (terminators and HKs)
Replies: 4
Views: 486

Re: [Homebrew] Terminator Machines (terminators and HKs)

I only just learned of this rpg after I finished this homebrew. lol
Nice work on the homebrew though, it all looks pretty good.
by lupex
Sat 18 Jun 2022, 21:28
Forum: General
Topic: [Homebrew] Terminator Machines (terminators and HKs)
Replies: 4
Views: 486

Re: [Homebrew] Terminator Machines (terminators and HKs)

Have a look at the new Terminator RPG for inspiration.
by lupex
Mon 24 Jan 2022, 10:03
Forum: Community Content Program
Topic: Print on Demand Community Content
Replies: 1
Views: 551

Re: Print on Demand Community Content

I think the best thing to do would be try to set it up, if its not allowed then maybe it won't work?
by lupex
Sat 29 May 2021, 19:55
Forum: General
Topic: More monsters
Replies: 5
Views: 1804

Re: More monsters

As the main monster designer I heartily recommend it!
by lupex
Sun 14 Feb 2021, 00:16
Forum: General
Topic: Push Magic
Replies: 5
Views: 1463

Re: Push Magic

Also, you only roll once on the mishap table no matter how many 1s you roll on the mishap dice.

Magic mishap rolls are not skill rolls, as there is no magic skill.
by lupex
Sat 26 Dec 2020, 13:31
Forum: OGL
Topic: USING OGL IN PRODUCT - Text restrictions
Replies: 5
Views: 2949

Re: USING OGL IN PRODUCT - Text restrictions

Yes, that is my understanding. I had even planned to do this for the Bestiary until we were given permission to add the Forbidden Lands disclaimer.
by lupex
Wed 16 Dec 2020, 13:14
Forum: General
Topic: How long is a turn?
Replies: 8
Views: 2372

Re: How long is a turn?

In both Alien and Forbidden Lands a turn is a specific measurement of time, it’s strange that Vaesen doesn’t distinguish a longer time period than a round, but it is what it is.
by lupex
Wed 09 Dec 2020, 10:52
Forum: General
Topic: Rulings on foraging herbs
Replies: 1
Views: 1047

Re: Rulings on foraging herbs

I think foraging herbs is fine but you would probably need the Herbalist talent to know what to look for and the Poisoner talent to make the poison.
by lupex
Sun 06 Dec 2020, 11:50
Forum: Community Content Program
Topic: How unique can we be?
Replies: 5
Views: 1791

Re: How unique can we be?

It’s my understanding this would be absolutely fine.
by lupex
Sat 05 Dec 2020, 00:33
Forum: OGL
Topic: OGL and Symbaroum mechanics
Replies: 3
Views: 1537

Re: OGL and Symbaroum mechanics

But with FL workshop I can only write and publish material for the Symbaroum setting? Isn’t it?
You can write and publish for most free league systems in the workshop. You can definitely write stuff for Symbaroum in the workshop.
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