Search found 137 matches

  • 1
  • 2
  • 3
  • 4
  • 5
  • 14
by hperantunes
Wed 06 Nov 2019, 07:53
Forum: GM Only
Topic: Food and Water
Replies: 8
Views: 140

Re: Food and Water

A simple suggestion to make consumables more challenging: decrease the dice one step if the player does not roll at least one success (6+).
by hperantunes
Fri 01 Nov 2019, 13:55
Forum: General
Topic: Maximum value for Skills and unspent XP
Replies: 8
Views: 233

Re: Maximum value for Skills and unspent XP

"<> They are measured by skill level on a scale from 0 to 5"
Player's Handbook p32

I was mistaken on the skills, thanks for correcting me. :)

Then, what do you folks do in terms of xp?
by hperantunes
Fri 01 Nov 2019, 06:20
Forum: General
Topic: Maximum value for Skills and unspent XP
Replies: 8
Views: 233

Maximum value for Skills and unspent XP

The official character's sheet in the Player's Handbook has 25 "slots" for writing down unspent experience points, which implies that the maximum value for a player's character skills is 5 (increasing a skill from 4 to 5 costs 25xp). However, the rules don't specifically say that the maximum value f...
by hperantunes
Thu 31 Oct 2019, 06:30
Forum: General
Topic: Multiple spells for grimoires?
Replies: 5
Views: 157

Re: Multiple spells for grimoires?

I've created "Book" as gear, for my own campaign:

Image
by hperantunes
Wed 30 Oct 2019, 23:16
Forum: GM Only
Topic: Increasing Talent Costs
Replies: 28
Views: 710

Re: Increasing Talent Costs

Yeah, faun, this is not really about players' characters having "too many talents" or being "too powerful". In fact, it has nothing to do with that. :D. This topic was brought forward from a discussion on the tendency of experienced characters having lots of talents while skills see almost no progre...
by hperantunes
Wed 30 Oct 2019, 04:34
Forum: GM Only
Topic: Bind Magic living creature restriction
Replies: 2
Views: 67

Re: Bind Magic living creature restriction

My understanding is that, as you stated, " it binds ability to cast the spell at some time in the future " - minus the risk associated to actually casting the spell at the moment you activate it. An item like the magic slippers you've described would is so powerful in the Forbidden Lands that it wou...
by hperantunes
Tue 29 Oct 2019, 14:27
Forum: GM Only
Topic: Increasing Talent Costs
Replies: 28
Views: 710

Re: Increasing Talent Costs

My campaign has a similar "problem": the group is experienced enough to be powerful (60xp+), and most of the characters have very few skills (mostly their initial ones) while I'm already editing my character sheet template to make room for more talents as most of the characters already have 10+ of t...
by hperantunes
Sat 19 Oct 2019, 17:23
Forum: GM Only
Topic: Monsters too easy?
Replies: 16
Views: 683

Re: Monsters too easy?

I've also found that individual monsters go down quite easily even when the party is poorly equipped, but with a decent amount of experience (~40xp). In this game, numbers matter a lot: 4 adventurers will easily dispatch a single monster, 4 x 4 will make for a tough fight and if you throw more than ...
by hperantunes
Sat 19 Oct 2019, 08:11
Forum: GM Only
Topic: Law of the Land
Replies: 2
Views: 154

Re: Law of the Land

So, the way I interpret it is that the old treatises between elves, dwarfs and humans are long gone. After four Alder wars, the original Law of the Land probably has been completely forgotten. Now, it's possible that most human settlements follow some sort of derivative Alderland law, while elves, d...
by hperantunes
Fri 18 Oct 2019, 01:38
Forum: GM Only
Topic: Populating Dungeons
Replies: 11
Views: 383

Re: Populating Dungeons

It wouldn't be hard to set "Challenge Ratings" for monsters and NPCs in Forbidden Lands, but the appropriate question is "why?".  This concept exists in D&D because in that game, generally speaking, every encounter should be designed as survivable - and, more important, winnable - in one way or anot...
  • 1
  • 2
  • 3
  • 4
  • 5
  • 14
GZIP: Off