Search found 84 matches

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by Fragpuss
Mon 13 Jul 2020, 11:51
Forum: GM Only
Topic: Destroyer of worlds Ruth Anne Dante
Replies: 3
Views: 269

Re: Destroyer of worlds Ruth Anne Dante

It's possible that the writers have decided to split the difference with the 9 toughness of the Bodyburster.

My guess would be that a previous version of the character had the Tough talent and they removed it without changing the Toughness value.
by Fragpuss
Mon 13 Jul 2020, 09:52
Forum: GM Only
Topic: "Destroyer of Worlds" Talk (spoiler warning)
Replies: 7
Views: 349

Re: "Destroyer of Worlds" Talk (spoiler warning)

Finished reading through last night and I think you're right - there don't seem to be any HAZMAT suits listed outside the fort. The PCs have an APC available to them, I think, but they'll have to get out eventually. I guess the thing to do is scatter a few around at the hospital, marshal's station, ...
by Fragpuss
Sun 12 Jul 2020, 13:21
Forum: GM Only
Topic: "Destroyer of Worlds" Talk (spoiler warning)
Replies: 7
Views: 349

Re: "Destroyer of Worlds" Talk (spoiler warning)

I haven't finished reading through the scenario yet, but there's one practical concern that I have from the introduction. It suggests the GM hands the NPC cards for the AWOLs to the Players for information, but to me they're not suitable for that because they contain spoilers. I would have thought i...
by Fragpuss
Fri 10 Apr 2020, 23:02
Forum: GM Only
Topic: About to Start A Game
Replies: 9
Views: 900

Re: About to Start A Game

1) Before running the session, take a look at all the enemies' skills and traits. Some of them will have active powers that you need to be conscious of to use them during combat. I think fria Ligan could improve a bit the enemies' stats blocks by underlining those abilities that need to be looked f...
by Fragpuss
Fri 10 Apr 2020, 21:43
Forum: GM Only
Topic: About to Start A Game
Replies: 9
Views: 900

Re: About to Start A Game

I'd second pretty much all of that advice. The basic mechanics are pretty simple and the only time I find myself having to stop and think is if NPCs are using powers where the mechanics are written from the players perspective and you have to reverse the [attribute <- attribute] calculation and then...
by Fragpuss
Sun 21 Oct 2018, 22:13
Forum: General
Topic: Ogre pledge up for grabs
Replies: 1
Views: 501

Re: Ogre pledge up for grabs

Found a taker over on G+, so as you were.
by Fragpuss
Sun 21 Oct 2018, 12:04
Forum: General
Topic: Ogre pledge up for grabs
Replies: 1
Views: 501

Ogre pledge up for grabs

After reading through the pdfs, I've concluded that this isn't a game that my group will enjoy, so I'm looking to sell my stuff once it arrives and recoup some of my investment. I backed at the Ogre level, so all the dice, books, etc. are up for grabs. I'd prefer to only ship to the UK for simplicit...
by Fragpuss
Tue 01 May 2018, 08:04
Forum: General
Topic: Exorcism
Replies: 2
Views: 529

Re: Exorcism

Thanks, that's great food or thought. I like the idea of making it more or less like a combat, I think - reading the description of the possession power under Djinni again, they roll Mystic Powers opposed by Wits, to possess a target, so having some similar mechanism to exorcise them seems reasonabl...
by Fragpuss
Mon 30 Apr 2018, 14:48
Forum: General
Topic: Exorcism
Replies: 2
Views: 529

Exorcism

Exorcism is mentioned as a mystic power in the rules and also somewhere else as something that you might call a preacher for, but there are no real mechanics described for it. Has anyone come up with a 'process' for the ritual - time, gear, skills, etc. required?
by Fragpuss
Sat 28 Apr 2018, 10:12
Forum: General
Topic: The Stronghold (beta feedback)
Replies: 42
Views: 4331

Re: The Stronghold (beta feedback)

I like Galvanizer's suggestions to simplify the system - having read through the chapter a couple of times, it does feel way too crunchy. For me, it's trying to be comprehensive and abstract at the same time and as a consequence failing at both. For instance, you need a mine to dig up iron ore and a...
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