The way I understood it, the bolt gun has 5 reloads, it's just that it has to reload after every shot. So a panic with a bolt gun would be treated the same as a regular shot with a bolt gun in that regard. Slow action to reload and lower reloads by one step.
Här kommer ett litet äventyr/evenemang som jag gjorde för min grupp. Det är inte riktigt en äventyrsplats men något åt det hållet. Riddarspelen vid Rosenöga Kejsar Hroka av klanen Urhur ser sig själv som en skicklig och rättrådig ledare, och han har i sin otvivelaktiga visdom beslutat att tiden är k...
You get one slow action + one fast action, alternatively no slow actions + two fast actions, in a turn. You can't do one slow + two fast. Some talents allow you to make additional attacks as free actions in addition to your regular actions, in which case that will be mentioned in the talent's descri...
We fleshed out Alderland a bit in our campaign. Some key points about our Alderland (none of it canon): A few hundred years ahead in technology. They use rapiers, flintlock pistols, cannons etc.. Inspired by renaissance Italy in fashion and architecture. Expanded south into other regions during bloo...
Responsibility seems to have no bearing on whether or not the mist gets you. Of course it's up to you to decide how it works in your campaign. Wolfkin were immune while they stayed in their forests, elves weren't affected at all, they probably had responsibilities. If you go by what's written in the...
From the PC generator booklet it seems growing up as an animal herder is common for several of the kins. Since the bloodmist didn't affect animals or children, it makes sense that kids would be handed herding duty.
Since our campaign uses an almost fully automized daily income/upkeep system, we've made horses an additional expense. It adds a lot to the immersion, honestly. Another thing for players to keep in mind when buying a horse, can they afford to keep it? Makes the horses animals rather than just anothe...
Thanks! The resource die seem to be a bit bugged at the moment, when i type >roll resd10(or whatever size die) i get <:ss_bane:546280456828485632> in mobile view and a skull in desktop view It throws a skull if it can't understand the input. At the moment, all dice types need to have a specified qu...