Search found 16 matches

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by Sensei
Mon 25 Sep 2017, 03:20
Forum: General
Topic: Firing into combat
Replies: 3
Views: 756

Re: Firing into combat

I just ruled that anyone who not only misses their attack, but who also rolls 1's on their attack dice might hit an ally in close combat with that target instead. I think I had them roll a second time using half their normal dice pool to see if they hit a friendly, or something like that. Worked fine.
by Sensei
Mon 25 Sep 2017, 03:15
Forum: General
Topic: Accelerator Carbine - Autofire?
Replies: 3
Views: 689

Re: Accelerator Carbine - Autofire?

I'd like to know as well, because I spotted that upon read-through, and I think an accelerator carbine is the best weapon on the list for general use, if that Auto trait is correct. I also had a hard time figuring how it would be autofire, if accel weapons are slow, but I thought maybe it was specif...
by Sensei
Mon 25 Sep 2017, 03:12
Forum: General
Topic: Now we're playing with Portals!
Replies: 21
Views: 2403

Re: Now we're playing with Portals!

> "I have ... assumed they would function much like a gas station functions today:  selling sweets, talismans and prayer carpets"

My group got very excited over the idea of buying bumper stickers for their Class IV starship at every portal they jumped through.  ;)
by Sensei
Mon 05 Jun 2017, 16:45
Forum: General
Topic: Cell cost and depletion.
Replies: 1
Views: 545

Re: Cell cost and depletion.

I would just drop the price for a recharge to, like, 20 birr or something. It doesn't make sense, you're right, that a recharge costs the same as a fresh cell.  Also, I just assumed the melee weapon cells deplete when 3 Quick Attacks are made, yeah, just like a ranged weapon. It seems to be the only...
by Sensei
Mon 05 Jun 2017, 16:23
Forum: General
Topic: What's the point of a ballistic m-injector
Replies: 3
Views: 637

Re: What's the point of a ballistic m-injector

Yeah, M-dose on its own has always seemed rather weak to me - sure, it gives medics a bonus, but does nothing for anyone else - and the ballistic m-injector seems almost totally pointless if it still requires a Medicurgy roll after you shoot someone. I've pretty much houseruled m-dose as having an a...
by Sensei
Mon 05 Jun 2017, 15:59
Forum: General
Topic: what makes a weapon small?
Replies: 4
Views: 488

Re: what makes a weapon small?

Like JonnK, I'd just wing it by thinking, any weapon that could easily be concealed in one hand/ sleeve: knife, garrote, scissors, ice pick, glass shard, rock, iPod...   ;)
by Sensei
Mon 05 Jun 2017, 15:49
Forum: General
Topic: Spaceships & Speed
Replies: 13
Views: 1371

Re: Spaceships & Speed

I think the most telling explanation is simply that Speed measures the ship's movement over the course of an entire day , as JohnK pointed out. Over that kind of extended period, one ship's speed can be noticeably different than another's, even though they're both using graviton drives; during the ...
by Sensei
Mon 05 Jun 2017, 03:12
Forum: General
Topic: Torpedoes
Replies: 7
Views: 816

Re: Torpedoes

Hey, Voxen, nice figuring you did there.   :P  I like the method. I was also thinking that a torpedo should be about the size of a stasis bed, but hadn't really put much thought yet into figuring how much equipment, conveyances, etc. would be required to shuffle them around. I'll keep your post in m...
by Sensei
Mon 01 May 2017, 03:07
Forum: General
Topic: Torpedoes
Replies: 7
Views: 816

Re: Torpedoes

You misunderstand the questions, Blaster. I know the launchers only hold four at a time, yes, but that doesn't address how to handle torpedoes that aren't in the launchers. Cargo holds can obviously store torpedoes (especially when there's 700 tons of cargo space, like my players have on their Class...
by Sensei
Mon 01 May 2017, 02:45
Forum: General
Topic: Spaceships & Speed
Replies: 13
Views: 1371

Re: Spaceships & Speed

Ah, Battletech . Remember heat sinks? Firing all your weapons until your pilot almost died from heat exhaustion, and you had to crawl into a deep lake for a round or two to keep from going critical? Good times, man, good times.  8-) I've always had a fondness for the Full Thrust rules. I love their ...
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