I just ruled that anyone who not only misses their attack, but who also rolls 1's on their attack dice might hit an ally in close combat with that target instead. I think I had them roll a second time using half their normal dice pool to see if they hit a friendly, or something like that. Worked fine.
I'd like to know as well, because I spotted that upon read-through, and I think an accelerator carbine is the best weapon on the list for general use, if that Auto trait is correct. I also had a hard time figuring how it would be autofire, if accel weapons are slow, but I thought maybe it was specif...
I would just drop the price for a recharge to, like, 20 birr or something. It doesn't make sense, you're right, that a recharge costs the same as a fresh cell. Also, I just assumed the melee weapon cells deplete when 3 Quick Attacks are made, yeah, just like a ranged weapon. It seems to be the only...
Yeah, M-dose on its own has always seemed rather weak to me - sure, it gives medics a bonus, but does nothing for anyone else - and the ballistic m-injector seems almost totally pointless if it still requires a Medicurgy roll after you shoot someone. I've pretty much houseruled m-dose as having an a...
Like JonnK, I'd just wing it by thinking, any weapon that could easily be concealed in one hand/ sleeve: knife, garrote, scissors, ice pick, glass shard, rock, iPod...
I think the most telling explanation is simply that Speed measures the ship's movement over the course of an entire day , as JohnK pointed out. Over that kind of extended period, one ship's speed can be noticeably different than another's, even though they're both using graviton drives; during the ...
Hey, Voxen, nice figuring you did there. :P I like the method. I was also thinking that a torpedo should be about the size of a stasis bed, but hadn't really put much thought yet into figuring how much equipment, conveyances, etc. would be required to shuffle them around. I'll keep your post in m...
You misunderstand the questions, Blaster. I know the launchers only hold four at a time, yes, but that doesn't address how to handle torpedoes that aren't in the launchers. Cargo holds can obviously store torpedoes (especially when there's 700 tons of cargo space, like my players have on their Class...
Ah, Battletech . Remember heat sinks? Firing all your weapons until your pilot almost died from heat exhaustion, and you had to crawl into a deep lake for a round or two to keep from going critical? Good times, man, good times. 8-) I've always had a fondness for the Full Thrust rules. I love their ...