Search found 401 matches

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by Bengt Petter
Sun 17 Nov 2019, 01:21
Forum: General
Topic: Campaign Mode... some thoughts
Replies: 9
Views: 279

Re: Campaign Mode... some thoughts

It’s both a matter of graphic design and what could have been put in additional PDFs online. If you compare to Mutant Year Zero, the first game with the Year Zero engine, the campaign is presented in another way, without a lot of long lists. In that game, there was also a part about how to create ne...
by Bengt Petter
Sat 16 Nov 2019, 23:56
Forum: General
Topic: Campaign Mode... some thoughts
Replies: 9
Views: 279

Re: Campaign Mode... some thoughts

Of couse, a quite experienced GM can create an Alien campaign from the stuff that is in game. Still, what you get in campaign chapter isn’t that helpful. I think the focus should have been quite different. You don’t really get what I want in a chapter like this: a good structure for building a campa...
by Bengt Petter
Sun 10 Nov 2019, 22:54
Forum: GM Only
Topic: Real life star setting inspirations
Replies: 8
Views: 168

Re: Real life star setting inspirations

I'm just going to leave this here in the hope of opening some minds. https://www.youtube.com/watch?v=M7CkdB5z9PY Exactly. With such a large number of rouge planets in only our galaxy they must come in many forms, sizes and looks. To say that it’s impossible that they might host life is just strange...
by Bengt Petter
Sun 10 Nov 2019, 00:22
Forum: GM Only
Topic: Real life star setting inspirations
Replies: 8
Views: 168

Re: Real life star setting inspirations

Aramis, I think you should read my post again. A rouge planet can be heated for several reasons (artificial heat, volcanic activities, or maybe heat generating organisms etc.) Civilizations that are far more advanced than mankind could probably change entire planets, perhaps even create or design en...
by Bengt Petter
Sat 09 Nov 2019, 23:23
Forum: GM Only
Topic: Real life star setting inspirations
Replies: 8
Views: 168

Re: Real life star setting inspirations

Life on a rouge planet might have been formed in ways that are unkown to mankind. It might also have been seeded to fit an extreme environment. The Alien creatures are just... alien, they are simply quite different from life on Earth. Something similar or totaly different could be find on a drifting...
by Bengt Petter
Sat 09 Nov 2019, 12:31
Forum: GM Only
Topic: Real life star setting inspirations
Replies: 8
Views: 168

Re: Real life star setting inspirations

There are also something called rogue planets or nomadic planets, planets that don’t orbit a particular star. I think those could be really interesting and very different. Imagine such a planet with bizarre life or maybe ancient ruins from an extinct civilisation. https://en.m.wikipedia.org/wiki/Rog...
by Bengt Petter
Sun 20 Oct 2019, 11:56
Forum: General
Topic: Other alien life in the Alien universe?
Replies: 16
Views: 594

Re: Other alien life in the Alien universe?

I would like to get back to  the three questions that Gebohq raised in his (or her) first post. Although I do agree with most of the stuff that already has been said in this thread, I have a few things to add. Considering the fact that the Swiss artist HR Giger designed the Xenomorph, the Spacejock...
by Bengt Petter
Wed 21 Aug 2019, 12:32
Forum: General
Topic: YZ Ark rules for colonies/ships?
Replies: 2
Views: 209

Re: YZ Ark rules for colonies/ships?

Developing your own colony and spaceship should, of course, be a part of an Alien RPG. I would also add rules for developing your own space station (Sevastopol Station style). It should be possible to just add more modules (and other stuff too). It could also be cool with rules for running your own ...
by Bengt Petter
Tue 20 Aug 2019, 07:23
Forum: General
Topic: Narrative tools
Replies: 0
Views: 225

Narrative tools

There are certain things, people or  buildings that makes things Alien.  But not only that;  this  stuff makes something to the game.  That is why the head line of this thread is "N arrative tools". I have a few ideas. Here is the first one: the corporate archive. Such an archive should be full of ...
by Bengt Petter
Mon 19 Aug 2019, 18:30
Forum: General
Topic: Why the original Gigeresque vision still matters to the entire setting
Replies: 5
Views: 527

Re: Why the original Gigeresque vision still matters to the entire setting

Thanks, Oreh. I totally agree. What I would like to see more of in the Alien RPG is the terrifying body horror from the first movie. I think that is what the Gigersque, biomechanical contribution to this franchise is all about. But how should it be used to develop the RPG setting? Body horror can co...
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