Search found 15 matches

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by GordonC
Sat 09 Nov 2019, 22:24
Forum: General
Topic: Sensor phase
Replies: 3
Views: 2020

Re: Sensor phase

I agree with you, once lock is established, no further action from the sensor operator. Just 1 EP cost. 
by GordonC
Sat 09 Nov 2019, 10:36
Forum: General
Topic: Sensor phase
Replies: 3
Views: 2020

Sensor phase

During a Sensor phase, If the operator has successfully achieved a target lock. On the following turn (if opponent doesn’t break lock) Can the Sensor operator attempt another action (If he has EP available) while still having his previous target locked? Or is his action used to maintain the target ...
by GordonC
Tue 20 Feb 2018, 14:27
Forum: General
Topic: Space Combat
Replies: 3
Views: 2698

Re: Space Combat

Hi Tomas

I assume the armour roll is applied to HP and EP separately?

On a multi crewed ship, EP has been allocated to pilot and engineer. Could the sensor operator assist the engineer with a task if he possessed the appropriate skill?

Thanks 

Gordon 
by GordonC
Sun 18 Feb 2018, 23:45
Forum: General
Topic: Space Combat
Replies: 3
Views: 2698

Space Combat

Hi Guys Second attempt at space combat today, which led to various debates around the table  1) With regards to EP damaging weapons. Other than overloading the reactor is there any other way of recovering lost EPs? Does Armour protect against EP damage?  On page 170 the rules mention "When a sh...
by GordonC
Mon 28 Aug 2017, 10:24
Forum: General
Topic: Firing into combat
Replies: 3
Views: 2815

Firing into combat

HI Guys, 

Anyone got any ideas for rules for firing into combat? 

I've hinted to my players that if the miss their target which is engaged in melee. That dark points (3?) could be spent and the friendly target could be hit (re-roll attacking dice again for effect) 

Any thoughts?
by GordonC
Fri 10 Feb 2017, 14:16
Forum: General
Topic: gear and equipment
Replies: 16
Views: 7476

Re: gear and equipment

At least till the batteries run out!!
by GordonC
Fri 10 Feb 2017, 12:05
Forum: General
Topic: Spaceship modules
Replies: 1
Views: 1968

Spaceship modules

The number of modules shown on table 7.5 Ship Class. Does this include the bridge, reactor & graviton projector? 
by GordonC
Fri 10 Feb 2017, 11:29
Forum: General
Topic: gear and equipment
Replies: 16
Views: 7476

Re: gear and equipment

Ran my first adventure at weekend - dark flowers from quick starter. Interesting!  One player pointed out that a crucial piece of equipment was missing from the rule book - a flash light!  Looking through the core book. I can't find any rules for darkness?? Even missing from the GM screen??  Anyone ...
by GordonC
Mon 09 Jan 2017, 16:50
Forum: General
Topic: Number of Dice
Replies: 1
Views: 1787

Number of Dice

Not sure if I've read it or just imagined it. Other than the max of 5 dice for each, stat and skill. Is there any limit to the number of dice that can be rolled including modifiers.

15 comes to mind???
by GordonC
Sun 04 Dec 2016, 17:36
Forum: General
Topic: Portal Fee?
Replies: 2
Views: 2081

Re: Portal Fee?

Page 139 under Portal Jumping: The fees are usually high, between 5,000 and 10,000 birr, which means most skippers prefer to share the cost by
forming convoys and jumping together.
Thanks Charlie
No matter how much I looked, I couldn't find. 
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