I am glad that you liked my suggestions, ConnorsRPG. I am more than happy to help if you need any assistance with the Star Wars conversion. :) Speaking of which, here is a talent that can be used to portray Force-sensitive races and characters: Force-sensitive: The character treats Force Use (aka My...
Thanks, Tomas! I am happy if someone finds the suggestions useful.
The next step would be coming up with a list of natural weapons, armours and abilities that people could use when creating their races.
Thanks for the input, JohnK. :) The Medlab and Trauma Lab specifically mention that they take up space equivalent to one spaceship module, so it feels a bit silly to pay more if you put them on a spaceship. I guess that the extra cost comes from having to pay a professional to install the modules. ...
Kosta gave the following answer in your other thread few days ago: Hi! We haven't added specific rules for making semi-intelligent PCs. It's not one of the main themes of the game :) But we don't want to stop people from doing that so if you want to in your group I'd just suggest that you/the group...
Hello, I have some questions about ship modules and features: Medlab, Trauma Lab, Ordinary Workshop, Advanced Workshop, and Library Database are listed under both gear (Chapter 6) and modules/features (Chapter 7). However, the costs listed in Chapter 6 are much lower than those found in Chapter 7: M...
Hello, I have some questions about critical injuries: Are the effects of critical injuries cumulative? For example, would a character have -4 to Manipulation after suffering both Broken Nose and Crushed Face or -2 to Ranged Combat and Melee Combat after suffering two Sprained Wrists? Does suffering ...
Neither PLAYING A SEMI-INTELLIGENCE? on page 23 nor SEMI-INTELLIGENCES AS PCS? on page 318 seem to explain how you actually make a semi-intelligence PC. Are you supposed to... A) ... use the stat blocks found in Chapter 14 as they are? or B) ... make your character normally but use the semi-inte...
GM's Screen 1 CRITICAL INJURIES Groin Hit I have only just realised I don't know what the result "1 point of damage per FORCE, DEXTERITY and MELEE COMBAT test" means and I can't find an explanation. I'm guessing that the original assailants DEXTERITY, FORCE and MELEE COMBAT are rolled aga...
Page 127 (TABLE 6.10 RANGED WEAPONS) : Flamethrower had a feature called Cone in the gear chapter preview. While the feature wasn't described anywhere, it implied that flamethrower might have been able to hit several people in a cone. Currently flamethrower lacks any features that allow hitting mo...