Search found 21 matches

by Andywo
Mon 13 Feb 2017, 11:51
Forum: Coriolis - Rules (ENGLISH)
Topic: Help with Injury test
Replies: 1
Views: 342

Help with Injury test

Hi please can someone explain the following rule to me for some reason I don't understand it and how it works. Under the rules for critical injuries (groin injury etc ) it state's: Stunned for two turns, then 1 point of damage per FORCE, DEXTERITY, and MELEE COMBAT test So the questions are : 1-how ...
by Andywo
Fri 18 Nov 2016, 01:56
Forum: Coriolis - Rules (ENGLISH)
Topic: Typos/Errors in the Coriolis Beta PDF
Replies: 82
Views: 8581

Re: Typos/Errors in the Coriolis Beta PDF

The space craft character sheet does not have enough lines to accomodate modules for ships that are class 4 and above. Hopefully this can be rectified by reducing the section for features and moving the crew positions underneath it . the modules section could also be split in 2 Columns catering for ...
by Andywo
Wed 02 Nov 2016, 16:19
Forum: Coriolis - Rules (ENGLISH)
Topic: Space combat questions
Replies: 7
Views: 1175

Re: Space combat questions

In addition to my previous question I had intended to ask

What rules cover the use of deploying / detecting mines.

Finally if you fire a torpedo at 4cu or more and after its 1st move of 2cu your target lock is broken does the attack automatically miss

Thanks andy
by Andywo
Wed 02 Nov 2016, 13:55
Forum: Coriolis - Rules (ENGLISH)
Topic: Space combat questions
Replies: 7
Views: 1175

Re: Space combat questions

Thanks both of you for posting your answers to my questions. Last couple of questions and I think I am there: 1 the countermeasure and dispensers are listed on two separate lines on the weapon tables that I have seen - I take it they are two seperate items (as they have different stats)if so do they...
by Andywo
Mon 31 Oct 2016, 09:30
Forum: Coriolis - Rules (ENGLISH)
Topic: Space combat questions
Replies: 7
Views: 1175

Space combat questions

Overall I am very impressed with the space combat rules however I am struggling with a few points and would appreciate some direction / clarification with it please. 1-In the rules as written for the kickstarter space ships section it says : The Autocannon is a small Vulcan cannon used to counter bo...
by Andywo
Wed 26 Oct 2016, 22:13
Forum: Coriolis - Rules (ENGLISH)
Topic: Crew positions
Replies: 14
Views: 1313

Re: Crew positions

Can someone with better knowledge of the rules please be able to give my an explanation of how the above would work and what penalties if any would apply

Thanks
by Andywo
Tue 18 Oct 2016, 18:14
Forum: Coriolis - Rules (ENGLISH)
Topic: Advancement
Replies: 2
Views: 544

Re: Advancement

Thanks for the prompt response as always
by Andywo
Tue 18 Oct 2016, 13:10
Forum: Coriolis - Rules (ENGLISH)
Topic: Crew positions
Replies: 14
Views: 1313

Crew positions

Hi quick question on crew positions in smaller ships: Under the subsection for three crew members it mentions the engineer takes on the sensor operators roll as well and States the data rolls are unmodified but does not mention anything about the engineers rolls? Does this mean either of the followi...
by Andywo
Sun 16 Oct 2016, 12:57
Forum: Coriolis - Rules (ENGLISH)
Topic: Advancement
Replies: 2
Views: 544

Advancement

Hi it mentions that for 5 Xp you can increase a skill by 1 point.
Does this apply to advanced skills that you start with 0 points in as well or do you need to spend 5 xp to learn a new advanced skill 1st ?
by Andywo
Sat 15 Oct 2016, 18:45
Forum: Coriolis - Rules (ENGLISH)
Topic: Character sheet
Replies: 4
Views: 699

Character sheet

Just a quick question , is the character sheet as sent out as a pdf the final version? It has boxes to tick off mind points and radiation points but no (white) boxes for hit points although space seems to be allowed for it ( in the grayed out section). Finally can a column be added in the gear secti...
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