Search found 77 matches

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by Jizmack
Sat 19 Sep 2020, 01:15
Forum: General
Topic: Defense dice instead of combat modifiers
Replies: 7
Views: 386

Re: Defense dice instead of combat modifiers

A negative success mechanic exists in almost every other YZE game on opposed rolls, so if including the opposed roll, then not allowing for it in T2K is an odd choice. Rolling defense dice instead of modifying your skill roll is not the same as an opposed roll. Opposed means you are in a direct str...
by Jizmack
Fri 18 Sep 2020, 10:23
Forum: General
Topic: Defense dice instead of combat modifiers
Replies: 7
Views: 386

Re: Defense dice instead of combat modifiers

A d6 resisting a d10 is a 7.66% reduction... but it also introduces a -1 Success condition. A d8 resisting a d10 is a 15% reduction, but note the almost 19% -1 successes condition. So, you're going to be doing MAJOR changes to the resistance. Thanks for the feedback. A negative success condition do...
by Jizmack
Mon 14 Sep 2020, 08:58
Forum: General
Topic: Defense dice instead of combat modifiers
Replies: 7
Views: 386

Defense dice instead of combat modifiers

Looking for some feedback please... In my humble opinion, modifying attribute/skill dice seems awkward and too severe. Instead, the target rolls defense dice to oppose the attack roll, which would be more granular and perhaps more intuitive. Examples Target behind soft cover = D6 Target behind hard ...
by Jizmack
Fri 11 Sep 2020, 20:48
Forum: General
Topic: Languages
Replies: 11
Views: 590

Re: Languages

Well, it doesn’t matter so much how we define Empathy vs Intelligence. The game designers have linked skills to these attributes that shows how they defined them. Intelligence skills = Recon, Survival, Tech. These skills don’t involve interacting with people. Empathy skills = Command, Manipulation, ...
by Jizmack
Thu 10 Sep 2020, 19:07
Forum: General
Topic: Languages
Replies: 11
Views: 590

Re: Languages

Not sure the new edition will work like that. The old T2k was more skill based, but it seems that in the current draft, the game only has twelve skills — four basic attributes, and three skills per attribute. Skills can then be further "fine tuned" with specialties. "Languages" can of course made o...
by Jizmack
Sun 06 Sep 2020, 21:55
Forum: General
Topic: Languages
Replies: 11
Views: 590

Re: Languages

Good question. If you want realism and play as a US soldier in Europe, then it’s definitely a major concern.

Does anyone recall how it was handled in the first edition rules?
by Jizmack
Sat 05 Sep 2020, 00:52
Forum: General
Topic: Ammunition Options
Replies: 12
Views: 649

Ammunition Options

Will the game have rules for different types of ammunition: armor piercing, hallow point, incendiary, tracers, etc?
by Jizmack
Fri 04 Sep 2020, 19:52
Forum: General
Topic: New dice system!
Replies: 11
Views: 680

Re: New dice system!

Nice work... thanks for sharing.
Rolling polyhedral dice is also more nostalgic ;)
by Jizmack
Sun 01 Mar 2020, 09:34
Forum: General
Topic: Sneak attacks and Range
Replies: 10
Views: 847

Re: Sneak attacks and Range

One factor to take into consideration is how much noise you’re willing to make during your sneak attack. If you don’t care about being loud, then use the biggest weapon with a war cry when attacking. If you want to do a quiet kill, then you’ll need one free hand to gag or muffle your opponent when a...
by Jizmack
Sun 01 Mar 2020, 09:13
Forum: General
Topic: SHIP COMBAT!
Replies: 1
Views: 461

Re: SHIP COMBAT!

Cool. Thanks for posting this.
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