All in all I love the changes of the rules. But, oh my god! Magic is extremely dangerous. To the casters. The new mishap rules are fine, but I can't find anything about casting a lower level spell is safer. In the alpha you could ignore a mishap per level lower. Not now. Which means that magic is pr...
I just made myself an overview over the general talents. There are a lot of talents useful for fighting, and some (i think 7) for survival, and a few (4-5) for crafting. All the other skills don´t get any or only a single talent for specalisation. What about Geograph or Historican (+1 for Lore), in...
När vi nu kan läsa lite bakgrund, så blir det ju lite klarare. I kapitlet Historia kan vi läsa:
"Sedan den dagen kallas Ravland i folkmun för Det glömda landet."
I like mandatory ingredients. That's absolutely something that I'll consider in my games as well. But the WP mechanic is quite restrictive as it is for magic. It'll make a good spell a rare event. One or two per session. Believe me. I've played all of the M:Y0 iterations and I'm quite familiar with ...
But paying WP means that the caster has paid for the points in misery. And that penalise him for a while. And therefore magic should not be harsher than it is. But that’s only my opinion ;) Exactly! Magic IS dangerous! To the recipient. As it should be. Why would you get a save from a lightning str...
Those odds are ludicrous. Why would anyone use magic if there's that high a chance for a disaster? Would you push a button to kill your enemy if there's a 42% chance to kill you or your friend instead? Hell no! I like volatile and unpredictable magic, but it can't be down right suicidal to use. In a...