Search found 15 matches

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by MarstaStaffan
Sun 22 Jan 2017, 17:37
Forum: General
Topic: Kids playing Kids
Replies: 3
Views: 809

Re: Kids playing Kids

One of our young players also directed my attention to a book from the 60's that he was inspired by when playing his character. He also thinks that it could be a great source for general inspiration and possible Mysteries for the future. I checked out the book. It is perhaps not a literary masterpie...
by MarstaStaffan
Sun 22 Jan 2017, 17:09
Forum: General
Topic: Kids playing Kids
Replies: 3
Views: 809

Re: Kids playing Kids

Here are some further notes from the play test with Kids - two nine-year-old roleplayers with suprising experience, being driving forces in their school roleplaying group/club. They sometimes play with a school assistant as GM and also themselves GM their own adventures. The one thing they appreciat...
by MarstaStaffan
Thu 19 Jan 2017, 14:49
Forum: General
Topic: Advices to GM for Summer Break And Killer Birds
Replies: 16
Views: 1656

Re: Advices to GM for Summer Break And Killer Birds

How many citizen do we need to get a Primary school (grades 1-6 (7-13 years)) ? Here is a contemporary map of schools in the area that can be used for inspiration. Most of these are F-5 now, 6-12 years), but would be 1-6 (7-13 years) in the 80's. And I guess only the municipal schools (marked with ...
by MarstaStaffan
Thu 19 Jan 2017, 11:38
Forum: General
Topic: Advices to GM for Summer Break And Killer Birds
Replies: 16
Views: 1656

Re: Advices to GM for Summer Break And Killer Birds

We are just using a modified version of the "alternate" reality Stenhamra. Then we just extrapolate a little. We draw on details about schools, shops, churches and such. https://www.google.com/maps/place/Stenhamra,+Sverige/@59.3346755,17.6674416,14z/data=!3m1!4b1!4m5!3m4!1s0x465f0a54b65db7cf:0xe193f...
by MarstaStaffan
Sat 14 Jan 2017, 01:12
Forum: General
Topic: Skills
Replies: 3
Views: 687

Re: Skills

But from another perspective, I really like the whole
"Make things from scratch" and
"Work with what I have"
I like your interpretation. I think that would work for us as well.
by MarstaStaffan
Sat 14 Jan 2017, 01:09
Forum: General
Topic: Kids playing Kids
Replies: 3
Views: 809

Kids playing Kids

During todays play test, we played with two kids who are fairly experienced roleplayers (Pathfinder and Drakar & Demoner). That gave many interesting perspectives on both rules (Swedish version) and the game. We let the kids, who had not read these rules in advance, run us through the character crea...
by MarstaStaffan
Sat 14 Jan 2017, 00:30
Forum: General
Topic: The ALPHA PDF - questions, comments, errata
Replies: 125
Views: 12345

Re: The ALPHA PDF - questions, comments, errata

Any pointers? We had a TECH challenge as our extended trouble - can you all manage to disable the dangerous machine in time? We ran the primary scenes for Kids rather short to keep up the dramatic pacing. What threat level did you go with? I picked 6 from your suggestion for a medium challenge. Tha...
by MarstaStaffan
Fri 13 Jan 2017, 23:50
Forum: General
Topic: The matter of schools
Replies: 0
Views: 443

The matter of schools

We ran a first play session today and the matter of schools became quite central for character creation and bringing the group together. Based by our "alternate-reality" world, there would be a number of primary schools also on the islands of the Loop, such as Skrå, Färentuna, Munsö and Stenhamra, w...
by MarstaStaffan
Fri 13 Jan 2017, 22:55
Forum: General
Topic: Skills
Replies: 3
Views: 687

Re: Skills

in the Tech, it looks confusing that BUILD/TINKER/CALCULATE can be different thing. I mean, how could it possible for a child use same skill for "create machines" and "computer programs", but use different skill check for "building thing" and "break/use thing" and "understand machines"? We did our ...
by MarstaStaffan
Fri 13 Jan 2017, 22:20
Forum: General
Topic: Classes
Replies: 42
Views: 6096

Re: Classes

How about a "Key Skill" that works in a similar way to the Key Attribute allowing you to start with a skill at 4 instead of 3. Actually, we are currently planning to leave the attributes free and replace the key attribute with 2 or 3 key skills for each Type. To create some more variety. We especia...
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