Search found 3565 matches

by Tomas
Sun 24 Jan 2021, 21:15
Forum: Hindenburg
Topic: SPOILERS!!! Gryningens beskyddare BETA, feedback och korrektur
Replies: 1
Views: 65

SPOILERS!!! Gryningens beskyddare BETA, feedback och korrektur

Hej alla!

I denna tråd får ni gärna rapportera korrekturfel och annat knas som ni upptäcker i Beta-PDF:en av Gryningens beskyddare. Denna tråd är ENBART till för spelledare, och det är därmed ok att kommentarer här innehåller spoilers.
by Tomas
Mon 18 Jan 2021, 14:58
Forum: M0 - Allmänt
Topic: MÅ0 Ultimate Edition (v3.0)!!
Replies: 6
Views: 621

Re: MÅ0 Ultimate Edition (v3.0)!!

Hej!

Det paket som du länkar till - startpaketet - innehåller grundboxen med uppdaterade regler, ja.
by Tomas
Wed 13 Jan 2021, 14:37
Forum: Free League Talk
Topic: FoundryVTT official support for your games
Replies: 4
Views: 722

Re: FoundryVTT official support for your games

Stay tuned, things will happen soon!
by Tomas
Mon 11 Jan 2021, 18:28
Forum: GM Only
Topic: Foundry VTT Compendia
Replies: 4
Views: 525

Re: Foundry VTT Compendia

We are looking into this, yes. :)
by Tomas
Tue 08 Dec 2020, 13:04
Forum: General
Topic: To Aim or Not
Replies: 15
Views: 571

Re: To Aim or Not

I would say they changed that to make hits less likely, which is in my view a good thing. That's exactly right. Shooting without spending a fast action to aim allows moving in the same round, so this is basically a move+shoot action. The overall idea here is that we want to emphasize suppression + ...
by Tomas
Wed 02 Dec 2020, 11:49
Forum: General
Topic: Keep Calm and Carry On
Replies: 11
Views: 600

Re: Keep Calm and Carry On

Thank you!
by Tomas
Wed 02 Dec 2020, 11:40
Forum: General
Topic: [ALPHA] THE WORLD AT WAR comments/feedback
Replies: 117
Views: 4224

Re: [ALPHA] THE WORLD AT WAR comments/feedback

And that is a problem <sigh> a number of backers (possibly large, possibly small) expected it to be both ... To some extent, of course it is both, there is certainly plenty of military simulation in the game, but at it's core, it's a survival roleplayig game. And I think we have been very clear abo...
by Tomas
Wed 02 Dec 2020, 10:38
Forum: General
Topic: Ammo Dice...why?
Replies: 318
Views: 10147

Re: Ammo Dice...why?

We weren't discussing basic crits, but "Severe Injuries" (on page 71-72). It is strange that heavier weapons have a harder time (or impossible time!) creating severe injuries. I overlooked this on first read. This is a fair point and something we'll have a look at. One comment I would make is that ...
by Tomas
Wed 02 Dec 2020, 10:19
Forum: General
Topic: [ALPHA] THE WORLD AT WAR comments/feedback
Replies: 117
Views: 4224

Re: [ALPHA] THE WORLD AT WAR comments/feedback

that last line means the Soviets have won and destroyed EIGHT FULL NATO Corps No, it does not mean that. "Divisions" is not the same as "eight full Corps". It seems that you read it that way, but that's not what's intended, and we might very well clarify this in the final text. I would ask you to n...
by Tomas
Tue 01 Dec 2020, 16:57
Forum: General
Topic: Travel
Replies: 19
Views: 591

Re: Travel

Which actually would all point toward a need for mechanics/hazard events that centre more around environmental obstacles that consume time to navigate, and that mainly create temporary failures on vehicles — failures that can be fully fixed by e.g. patching a tire, leaving the vehicle itself none t...