Search found 40 matches

by Rawhead
Wed 10 Jan 2024, 11:58
Forum: Referees Only
Topic: Campaign Starts - Getting the Party Together
Replies: 7
Views: 44315

Re: Campaign Starts - Getting the Party Together

The POW thing is a horrible idea if the players haven't affirmatively bought in outside of the game. Hearing this with no context angers me and makes me question the GM's motives and the kind of game they want to run. Just to be clear, the players spent about 15 minutes as POWs - it was just used a...
by Rawhead
Tue 09 Jan 2024, 17:00
Forum: Referees Only
Topic: Campaign Starts - Getting the Party Together
Replies: 7
Views: 44315

Re: Campaign Starts - Getting the Party Together

I like to do both. During character gen i'll encourage the characters who could have met before the cmapaign starts to establish bonds, and i'll also dig into their backgrounds regarding drives and goals. But then for Session 1 i'd like to start with a big bang set piece - get them on the run togeth...
by Rawhead
Tue 09 Jan 2024, 14:59
Forum: Referees Only
Topic: Campaign Starts - Getting the Party Together
Replies: 7
Views: 44315

Campaign Starts - Getting the Party Together

So i've been pondering a while on how to get the players together for the beginning of a campaign. Given that there may be a mix of civilians, and soldiers potentially of multiple nationalities (and even sides) it can be somewhat tricky. The Two Past Midnight guys came up with a great opener, with t...
by Rawhead
Mon 20 Nov 2023, 12:11
Forum: General
Topic: Errata - Where ?
Replies: 3
Views: 1715

Re: Errata - Where ?

So i've looked around the forum and i've only found 3 official updates from Tomas, i'll list them below including the url to the thread : Ammo Dice The new wording on the relevant paragraphs on page 66 in the Player's Manual goes: AMMO DICE: Firearms give you ammo dice to add to your skill roll. Six...
by Rawhead
Sun 19 Nov 2023, 17:52
Forum: General
Topic: Grappling is Brutal
Replies: 0
Views: 7820

Grappling is Brutal

So i've been refreshing myself on the rules and i re-read the Grappling rules, Initially i thought they were underpowered, you could hold an opponent and that's it. I'm really glad i read it again :shock: As a slow action, you can attempt to grapple your opponent. Roll for CLOSE COMBAT. No weapon ca...
by Rawhead
Tue 14 Nov 2023, 11:38
Forum: General
Topic: Errata - Where ?
Replies: 3
Views: 1715

Errata - Where ?

Hi all, I've got the initial Kickstarter copy of the core rules, and Urban Ops, and i know that there have been some updates to the rules since those printings (e.g. ROF). I've got the official PDFs as well and i know the updates will be folded into their - but i'm hoping there's an errata somewhere...
by Rawhead
Thu 06 Apr 2023, 10:15
Forum: General (English)
Topic: Giant Spider's Attacks
Replies: 4
Views: 1036

Re: Giant Spider's Attacks

  • Why does it shoot a poison stinger? Surely a venomous bite would be more appropriate?
I narrated this attack as written in my game last week, and it freaked the players out in the best way :lol:
by Rawhead
Thu 06 Apr 2023, 10:11
Forum: General (English)
Topic: Actual Play : The Riddermound
Replies: 5
Views: 1574

Re: Actual Play : The Riddermound

Oh and i forgot to mention - Conditions are awesome ! They come with a real in game penalty, but they also promote roleplaying in the most intuitive way. And they handle stacking fear effects so well.
by Rawhead
Wed 05 Apr 2023, 16:20
Forum: General (English)
Topic: Actual Play : The Riddermound
Replies: 5
Views: 1574

Actual Play : The Riddermound

So, i ran The Riddermound for my group as a one shot last weekend and thought i'd note down some observations. I wne t "full old school". Printed character sheets (no screens), i printed, cut up and mounted the map on foamboard. Cardboard standees, and i made all of my dice rolls out in th...
by Rawhead
Fri 31 Mar 2023, 11:48
Forum: General (English)
Topic: Monsters and Free Attacks (and Swarms)
Replies: 4
Views: 1389

Re: Monsters and Free Attacks (and Swarms)

this free attack because you failed the evade check, is a melee attack so pick or randomize one of the normal melee attacks for the monster So rather than roll a d6 for what potentially could end up an AoE, pick a more relevant attack that targets just the individual with as near a conventional str...