Search found 30 matches

by Telephalsion
Mon 27 Apr 2020, 21:45
Forum: General
Topic: jump calculations?
Replies: 2
Views: 2032

Re: jump calculations?

From my understanding. Based on the Swedish rulebook. It should be found at the very beginning of the rule section that deals with spaceships, pieces about space travel surround the info. It's a science roll to calculate, it takes 4 hours. Extra successes bring down the time. It is presumably frowne...
by Telephalsion
Sun 19 Apr 2020, 17:54
Forum: General
Topic: Combing Gunsights
Replies: 2
Views: 1941

Re: Combing Gunsights

Unsure myself here. I could go for that, but it could just as well be that only the best bonus counts, as is the case with medlabs and medkits.
by Telephalsion
Wed 15 Apr 2020, 08:41
Forum: GM Only
Topic: More ship problems
Replies: 2
Views: 2181

Re: More ship problems

Oh, I need to find myself a copy of rogue trader and check it out for some inspiration.
by Telephalsion
Mon 13 Apr 2020, 20:51
Forum: General
Topic: Costs of living, everyday expenses and ship life!
Replies: 6
Views: 3177

Re: Costs of living, everyday expenses and ship life!

That seems fair. If you are stuck on the ship and you serviced this segment you probably have emergency rations and similar to last you a little while. Unless you have an arboretum in which case you can live somewhat comfortably until you get your ship back to restock.
by Telephalsion
Mon 13 Apr 2020, 15:59
Forum: General
Topic: Rewards
Replies: 7
Views: 3079

Re: Rewards

I like that breakdown! I recently commented (necroprosted) in the Swedish corner on a thread about rules for doing odd jobs. I speculated that a person on coriolis should earn enough to put away between 1-50% or a normal lifestyle per segment. And given that people probably have maybe 5-6 days off f...
by Telephalsion
Mon 13 Apr 2020, 15:54
Forum: GM Only
Topic: More ship problems
Replies: 2
Views: 2181

More ship problems

Another topic from the Swedish corner brought over. Again from my old GM Tobiasekwall By Tobiasekwall on January 17th 2017. Roughly translated by Telephalsion I have had time to play Coriolis with a few different groups now and most of them have felt that she ships problem hasn't been very inspiring...
by Telephalsion
Mon 13 Apr 2020, 15:33
Forum: Coriolis - Regler
Topic: Regler för att knega?
Replies: 2
Views: 2934

Re: Regler för att knega?

Detta är en intressant fråga som kopplas ihop med flera andra frågor. Vet vi det ekonomiska läget för horisontens invånare kommer saker som mutor, reskostnader och annat med på köpet. Om vi antar att medelhorisontsvensson tjänar ihop mellan 1-50% mer än vad denne behöver varje månad. Då får vi ett s...
by Telephalsion
Mon 13 Apr 2020, 15:13
Forum: GM Only
Topic: Bribes
Replies: 0
Views: 1692

Bribes

As I am planning my Coriolis campaign i was wondering about economics, how much Birr a random person would have. This is both to know how much they can front for a mission or task, but also what an appropriate bribe would be. Now this house rule is shamelessly stolen from the Swedish corner. Post by...
by Telephalsion
Sun 12 Apr 2020, 22:35
Forum: GM Only
Topic: Weapon Attributes
Replies: 3
Views: 2295

Re: Weapon Attributes

Trying to come up with some more traits. Aesthetically peculiar Something very eye-catching has been done to this weapon. Perhaps the stock is filled with scrimshaw, perhaps the pipe is shaped like the maw of a mythical beast. Maybe the entire weapon is gilded or covered in neon glyphs. No matter wh...
by Telephalsion
Sat 11 Apr 2020, 21:05
Forum: GM Only
Topic: Artificial Characters
Replies: 5
Views: 3520

Re: Artificial Characters

I'd probably check both the Mutant Year Zero robot rules and the Alien robot rules and maybe do a mix of both.