Search found 2493 matches

by Fenhorn
Thu 22 Apr 2021, 17:35
Forum: General
Topic: Beta - Damage and Trauma
Replies: 22
Views: 117

Re: Beta - Damage and Trauma

That can only be tested once a week. And requires a successful Medical Aid skill. The game is handling mental illness wrong. <> A skill roll that can perhaps be rolled with gear and/or help and also it can be pushed. Then, you have a lot of opinions here and that is ok, but that is what it is, opin...
by Fenhorn
Thu 22 Apr 2021, 17:23
Forum: General
Topic: Beta - Damage and Trauma
Replies: 22
Views: 117

Re: Beta - Damage and Trauma

... and all it takes is one shift of counselling to be cured from the mental trauma.
by Fenhorn
Thu 22 Apr 2021, 16:20
Forum: General
Topic: Beta - Damage and Trauma
Replies: 22
Views: 117

Re: Beta - Damage and Trauma

Having a high empathy may make doing things necessary for survival harder, I get that... but I really am bothered by the idea that it makes you MORE LIKELY to suffer mental trauma and illness. He used to be such a nice guy, but he failed too many INT/EMP roles and now he is a Psychopath seems a bit...
by Fenhorn
Thu 22 Apr 2021, 15:03
Forum: General
Topic: armour save vs magic
Replies: 3
Views: 16

Re: armour save vs magic

An armor only works on physical attacks (obviously) and I don't think Purge Undead (or Banish Demons) are physical. Immolation is fire and that would normally be something physical, but since the fire starts from within the target, armor doesn't help. Technically you should roll the armor roll if ta...
by Fenhorn
Thu 22 Apr 2021, 07:00
Forum: General
Topic: Beta - Damage and Trauma
Replies: 22
Views: 117

Re: Beta - Damage and Trauma

Perhaps that's a typo and it should be "if you FAIL the EMP roll you gain a Mental Injury/Trauma" ? That makes a lot more sense, especially when you consider the effect this will have on PCs and the EMP stat as a whole in the way you guys have (nice work fellas !) The same rule exist in Alien RPG s...
by Fenhorn
Wed 21 Apr 2021, 22:32
Forum: General
Topic: Changelog
Replies: 19
Views: 191

Re: Changelog

Yeah the edge cases with low magazine size and high ROF are kind of weird, however I guess you are right in that the higher chance of wrecking your gear kind of balances out the extra ammo dice. Well, it doesn't quite do that any more since you still get 6 chances of getting that extra success but ...
by Fenhorn
Wed 21 Apr 2021, 22:23
Forum: General
Topic: Changelog
Replies: 19
Views: 191

Re: Changelog

Yeah the edge cases with low magazine size and high ROF are kind of weird, however I guess you are right in that the higher chance of wrecking your gear kind of balances out the extra ammo dice. Well, it doesn't quite do that any more since you still get 6 chances of getting that extra success but ...
by Fenhorn
Wed 21 Apr 2021, 21:32
Forum: General
Topic: Beta Feedback - Player's Manual Chapter 4 Combat
Replies: 21
Views: 346

Re: Beta Feedback - Player's Manual Chapter 4 Combat

Base Dice also represent a bullet so a hit with with your Base Dice and with one Ammo Success actually represent two bullets so you must have at two bullets left in the magazine in order to keep that Ammo Success. Perhaps this could be clarified. This does not fit with the ROF of the double barrele...
by Fenhorn
Wed 21 Apr 2021, 21:19
Forum: General
Topic: Beta Feedback - Player's Manual Chapter 4 Combat
Replies: 21
Views: 346

Re: Beta Feedback - Player's Manual Chapter 4 Combat

Page 65: Ammo Spent (clarification): The rules states that you can never roll more Ammo Successes than you have rounds left in the magazine. Base Dice also represent a bullet so a hit with with your Base Dice and with one Ammo Success actually represent two bullets so you must have at two bullets le...
by Fenhorn
Wed 21 Apr 2021, 13:41
Forum: General
Topic: What About Other Nationalities?
Replies: 6
Views: 113

Re: What About Other Nationalities?

I think there will be a lot of write-ups on Free League Workshop when it is released and also there are upcoming modules for this, they have mentioned three, but there is most likely more after that. Those modules could easily have extra weapons, vehicles and backstory.