Search found 3376 matches

by Fenhorn
Sun 14 Aug 2022, 13:46
Forum: General
Topic: Firearms Attachments: Any Dice Mods?
Replies: 2
Views: 50

Re: Firearms Attachments: Any Dice Mods?

This rules of this game are designed to be smooth and easy to use and not in the way of roleplay and that works here because this is a mystery solving game, not an action game (even though the game have actions scenes sometimes). A crunchier game would have more detailed weapon stats but that is not...
by Fenhorn
Sat 13 Aug 2022, 17:52
Forum: General
Topic: Subterranean travel
Replies: 2
Views: 31

Re: Subterranean travel

In Bitter Reach there are rules for travel under the ice.
by Fenhorn
Thu 11 Aug 2022, 07:24
Forum: General
Topic: How to find Online Gaming Groups
Replies: 1
Views: 24

Re: How to find Online Gaming Groups

I don't know if you are already a member, but perhaps Year Zero Worlds discord could be a thing.
by Fenhorn
Thu 11 Aug 2022, 07:19
Forum: General
Topic: Late Backer file access?
Replies: 2
Views: 57

Re: Late Backer file access?

If you haven't got the PDFs in your dtrpg library, email support@frialigan.se so they can fix it.
by Fenhorn
Wed 10 Aug 2022, 21:34
Forum: General
Topic: Gearhead specialty quite obsolete
Replies: 1
Views: 39

Re: Gearhead specialty quite obsolete

Yes, this has been fixed. We don't have the finalized rulebook, yet.
by Fenhorn
Mon 08 Aug 2022, 12:30
Forum: General
Topic: Q's: Hiding Camp, Movement
Replies: 11
Views: 198

Re: Q's: Hiding Camp, Movement

Mutant: Year Zero is a little bit of a hardcore when it comes to consequences for failing. It isn't not that much of a problem in MYZ because you only make important skill rolls there and important skill rolls always have consequences. Actually the first YZE-game that I have seen the problem is T2K4...
by Fenhorn
Mon 08 Aug 2022, 10:59
Forum: General
Topic: Q's: Hiding Camp, Movement
Replies: 11
Views: 198

Re: Q's: Hiding Camp, Movement

I think OP talks about the consequence for a failed skill roll, not the possibility of taking damage when pushing a skill roll. In combat for example, a player can make skill roll to run further. If there are no consequences for failure, there is nothing to stop a player from doing this every single...
by Fenhorn
Sun 07 Aug 2022, 18:15
Forum: General
Topic: Q's: Hiding Camp, Movement
Replies: 11
Views: 198

Re: Q's: Hiding Camp, Movement

<> In TW2000 the consequences, if any, are left totally for the GM to decide and when the system is otherwise pretty heavily rules -based, some players might find it unfair and go "wait a minute! Why did my character drop his magazine? Where does it say so that I drop my mag if I fail my roll?...
by Fenhorn
Sun 07 Aug 2022, 17:56
Forum: GM Only
Topic: Strongholds and Income
Replies: 2
Views: 42

Re: Strongholds and Income

My players have calculated all the weekly income they have (they have excluded building material) from various functions. They have built a marketplace but there is also a friendly nearby village so we just assume that the goods are sold/bartered there. They have also (of course) added all the weekl...
by Fenhorn
Sun 07 Aug 2022, 17:44
Forum: General
Topic: Q's: Hiding Camp, Movement
Replies: 11
Views: 198

Re: Q's: Hiding Camp, Movement

This could be worded better in the rules IMO. Failing Forward is used for skill rolls that is important to let the story go on. A fantasy example (easier to come up with examples in that genre) of this is if the players search for a secret door into the temple, a failure shouldn't stop them from fin...