Search found 25 matches

by Waynes_Books
Tue 12 Mar 2024, 01:01
Forum: General
Topic: RHOVANION (MERP RPG books Mapped by Region, Part 2 – Middle Earth East of the Misty Mountains)
Replies: 8
Views: 428

Re: RHOVANION (MERP RPG books Mapped by Region, Part 2 – Middle Earth East of the Misty Mountains)

This map is a great resource for me. It shows the locations of a number of MERP supplements that can be used to flesh out the region. I was hoping folks would find the map useful. It's not always obvious the geographical location of the MERP books, even with the little inset maps on the back covers...
by Waynes_Books
Sat 09 Mar 2024, 23:22
Forum: General
Topic: RHOVANION (MERP RPG books Mapped by Region, Part 2 – Middle Earth East of the Misty Mountains)
Replies: 8
Views: 428

Re: RHOVANION (MERP RPG books Mapped by Region, Part 2 – Middle Earth East of the Misty Mountains)

But now that you're a member of that group, you may discover all the other works done by these merp-loving people: many fan modules about other lands not covered by the original publications.

I will. Great resources there. Thank you.
by Waynes_Books
Sat 09 Mar 2024, 03:48
Forum: General
Topic: RHOVANION (MERP RPG books Mapped by Region, Part 2 – Middle Earth East of the Misty Mountains)
Replies: 8
Views: 428

Re: RHOVANION (MERP RPG books Mapped by Region, Part 2 – Middle Earth East of the Misty Mountains)

And you may like The Inland Sea, an unpublished MERP module that was finished by its author, Chris Seeman, and made available as a free pdf. https://tolkiengateway.net/wiki/The_Inland_Sea Looks great. However, it's as if the author wanted nobody to find it. Ye Gods, the hoops to jump through to get...
by Waynes_Books
Fri 08 Mar 2024, 14:34
Forum: General
Topic: RHOVANION (MERP RPG books Mapped by Region, Part 2 – Middle Earth East of the Misty Mountains)
Replies: 8
Views: 428

Re: RHOVANION (MERP RPG books Mapped by Region, Part 2 – Middle Earth East of the Misty Mountains)

Interesting! I was developing a home-brewed guide to East Rhovanion (and Dorwinion) back before Cubicle 7 lost the licence for TOR. I was concentrating more, though, on the plains east of Mirkwood. I will be profiling the lands east from Mirkwood in a future post. MERP did have 2 books in that dire...
by Waynes_Books
Thu 07 Mar 2024, 22:26
Forum: General
Topic: RHOVANION (MERP RPG books Mapped by Region, Part 2 – Middle Earth East of the Misty Mountains)
Replies: 8
Views: 428

RHOVANION (MERP RPG books Mapped by Region, Part 2 – Middle Earth East of the Misty Mountains)

Brand new post! I show how GMs of The One Ring and Lord of the Rings Roleplaying can utilize the treasure trove of old school Middle Earth Roleplaying books to enhance their Rhovanion campaigns. All shown in maps of course. Rhovanion is dominated by the primeval forest Mirkwood; the whole area figur...
by Waynes_Books
Fri 23 Feb 2024, 18:59
Forum: General
Topic: ALLEGHENY EXPEDITION: Bouts in Monroeville
Replies: 0
Views: 154

ALLEGHENY EXPEDITION: Bouts in Monroeville

New Session! We practiced melee combat in Twilight 2000 4e, while pushing farther in the Allegheny Uprising module. Holy cow, grappling is the power move... but only in 1v1 close combat. ALLEGHENY EXPEDITION: Bouts in Monroeville https://kaliszweb.files.wordpress.com/2024/02/allegheny-uprising-map-w...
by Waynes_Books
Fri 23 Feb 2024, 18:54
Forum: General
Topic: Healing crits and disease without rest?
Replies: 4
Views: 207

Re: Healing crits and disease without rest?

Well yes, that's sort of my common sense take on it as well, but it's not really how the rules are formulated. You found an oversight in the rules. This will likely get an errata update at some point. The GM is the ultimate arbiter of the game. We're a bit spoiled having such a tight and elegant ru...
by Waynes_Books
Sun 28 Jan 2024, 19:03
Forum: General
Topic: Acquiring Languages
Replies: 11
Views: 2707

Re: Acquiring Languages

I've taken to noting character languages with a letter code A through D, just like typical skills.
by Waynes_Books
Fri 26 Jan 2024, 02:55
Forum: General
Topic: Units in the same combat hex
Replies: 4
Views: 408

Re: Units in the same combat hex

Great, thank you
by Waynes_Books
Mon 22 Jan 2024, 04:05
Forum: General
Topic: Units in the same combat hex
Replies: 4
Views: 408

Units in the same combat hex

I'm still absorbing the Twilight 2000 rules. A number of PCs/NPCs can be in the same 10m hex. I gamed out an encounter. Being in the same hex was very negative for the stacked NPCs: They were easy to suppress (A CUF-failure chain reaction). And explosions are deadly. Are there any game advantages fo...