Search found 35 matches

by uscssrookie
Fri 06 Dec 2024, 21:31
Forum: General
Topic: Rules: Negative Modifiers
Replies: 5
Views: 178

Re: Rules: Negative Modifiers

Thank you, appreciate you all
by uscssrookie
Thu 05 Dec 2024, 17:46
Forum: General
Topic: Rules: Negative Modifiers
Replies: 5
Views: 178

Re: Rules: Negative Modifiers

Ok, so when you lose “Observation” that also causes a negative modifier in the corresponding ability score (wits in this case)?

Thanks! Missed it in the book
by uscssrookie
Thu 05 Dec 2024, 15:52
Forum: General
Topic: Rules: Negative Modifiers
Replies: 5
Views: 178

Rules: Negative Modifiers

If I have Wits 4 and Observation 1, and I take a critical injury that causes my Observation to be -2, what do I roll for Observation checks?

If your number of dice after modifiers = 0 you cannot attempt it, correct?

Thanks!
by uscssrookie
Fri 15 Nov 2024, 06:26
Forum: General
Topic: Rules: Overkill, Sleeping, Stress
Replies: 2
Views: 163

Re: Rules: Overkill, Sleeping, Stress

Thank you! We played the Overkill just like that last night. However what do you think about it triggering immediately and creating an “extra action” immediately akin to a successful sneak attack?
by uscssrookie
Thu 14 Nov 2024, 21:39
Forum: General
Topic: Rules: Overkill, Sleeping, Stress
Replies: 2
Views: 163

Rules: Overkill, Sleeping, Stress

I posted this in GM Only but likely it’s better over here. I’ll delete it over there. Questions: 1. OVERKILL: does this trigger and allow for an attack “out of initiative” (when the panic happens) and then back to the initiative order? does the overkill player have to roll ANY more panic (triggered ...
by uscssrookie
Thu 14 Nov 2024, 18:36
Forum: General
Topic: First Look Alien RPG Second Edition (email)
Replies: 23
Views: 1682

Re: First Look Alien RPG Second Edition (email)

Second editions happen. I am all for an expansion of the rules and don’t think much needs changed at all. I’d really like it if they offered a “Supplements” magazine style paperback that’s just the add ons for say, 15 bucks. I don’t care for mini’s honestly. Years of experience in D and D has led me...
by uscssrookie
Thu 14 Nov 2024, 16:00
Forum: GM Only
Topic: 7 adventures in the technical modules (CMOM & BBW)
Replies: 6
Views: 270

Re: 7 adventures in the technical modules (CMOM & BBW)

I once ran a heavily modified Hadley’s Hope adventure with a small group of 4 UPP operatives who were working behind the scenes while the group of pregen characters from the intro adventure in the Rulebook were trying to go about their business. When everything went to hell they met up, and it creat...
by uscssrookie
Thu 14 Nov 2024, 06:58
Forum: GM Only
Topic: 7 adventures in the technical modules (CMOM & BBW)
Replies: 6
Views: 270

Re: 7 adventures in the technical modules (CMOM & BBW)

Sure thing Arthur! I am happy to give my two cents. I think that previewing the adventures and seeing what could be cut/merged/etc. is something you could do. Love how much your group plays! You could even do an “A squad” and “B Squad” type of storyline where one group goes through some of the stori...
by uscssrookie
Wed 13 Nov 2024, 16:17
Forum: GM Only
Topic: 7 adventures in the technical modules (CMOM & BBW)
Replies: 6
Views: 270

Re: 7 adventures in the technical modules (CMOM & BBW)

I think the more the better. I actually just “pick and choose” the adventures for a cinematic adventure though. I think that you could mess with the adventures though, and still make a campaign out of them. Maybe have stuff in between. I’ve run D and D campaigns that have gone on years. I’m all abou...
by uscssrookie
Sat 12 Oct 2024, 16:53
Forum: GM Only
Topic: Vehicle Component Damage
Replies: 2
Views: 167

Re: Vehicle Component Damage

Thanks!