Has anyone ran Blade Runner RPG in a convention 4 hour time slot?
My home group took about 10 hours to get through Electric Dreams, so it seems like I'd have to cut a lot of that to get it down to 3.5 hours (with 0.5 hours as setting up, explaining the rules, etc.) and that would likely mean keeping the story coherent might be difficult. Was thinking I might try and come up with something short and sweet myself with a single crime scene that then leads to a choice of two follow on scenes, and try and shoehorn in a foot chase and a shootout at the end. Hopefully that should give enough of a feel for the system and the setting and get the players wanting more.