Electric Dreams consistently clocks in at ~12-15 hours of gameplay. I've run it with 1 player (7 hrs), 2 players (12-13 hours), and twice now with 3 players (15 hours). I won't say that I preferred the duo, but the partner energy was strong and I felt they brought out the best narrative; three man seems to have a tendency towards being exhaustive in the clue gathering. The climactic scene to this playthrough was an exciting, cinematic assault with guns blazing (memory lab ending) which saw a player sacrifice themselves for an innocent. A bit too much rolling for my taste (especially since there was little effect to either side for several rounds), but the players tell me that it kept them on the edge of their seats (I suspect that had it dragged on any longer I would have lost them).
My "Room for Improvement" remarks to myself are largely tied to the fact that I play most of the YZE games, and BR differs in many small rules differences:
- I need to incorporate Key Memory and Key Relationships into the gameplay. I need to remind the players that they have a signature item. Similarly, I need to find ways to incorporate leveraging assets, working with players to draw upon characters other than Corgi and Amara.
- Though it hasn't come up yet, I need to keep the Disciplinary Action for replicants in mind for when lose/spend their last promotion point. This and Baseline tests.
- I pretty much get everything right, but I mentally fumble sometimes. I plan to use Hidden Initiative in conflicts with more than 2 participants. I need to go over Close Combat and Vehicle Combat rules since those haven't got any play yet.
My players gave interesting answers to my exit interview:
- They are split on whether they prefer the experience with Alien or Blade Runner. They love BR's immersion and presentation of the mystery, though my wife said she experienced moments of terror in Alien. Taken with appropriate salt grains, it still surprised me that she preferred the experience of Chariot of the Gods since she absolutely loves the BR IP and the rpg particularly.
- They like feeling that anything could happen in BR and Alien, that their decisions really matter even though the outcome is pretty certain. One of them, however, definitely does not like the sandboxy Forbidden Lands, and even my wife is lukewarm on it.
- Forbidden Lands is their least favorite YZE game so far. The setting alienates one player, who got turned off at the name of the god Huge. My wife doesn't like the heavy lore (which doesn't bode well for Coriolis). Overall the FbL rules seem too crunchy for them, and take them out of the action—holding them at arm's length.
- We're not done with the first Vaesen scenario yet, Dance of Dreams, but, like BR, they already love it for the mystery and rules light approach to YZE. I sense a theme.
- Overall, they give my performance high marks. This is due more to the nature of the YZE engine to anything I might be doing, methinks—I struggle with online gaming through FoundryVTT.