They did the same for Mutant: Hindenburg. The reason Tomas said for it that as you said, the 'mishap' effects are not so extreme anymore and animals shouldn't "mutate" change anymore unless they are tainted (or something in those lines). So animals are more stable now, they don't all of a sudden get claws and they don't go feral for so long either.
Where was this being said?
I cant seem to find it in the Swedish section, also I dont mean to be aggressive, I kinda just would like to jump in to that discussion as well :3
MYZ system already have a problem of feeling " powerful" most battles are settled with numbers, and you can not raise attributes, and only skills to 5, your only way to "improve" is with abilities, and talents. (and raising skills)
((Note : I am well aware this is not Dnd, and one should not look at MYZ as leveling up, in the same regard))
and though that is a lot its not very..flashy.
I personally thought that Mutated folk, lost an Attribute per mutation, due to the mutations being so powerful.
Mutated Animals did not, cause though thier powers where empowering, they had more limited usage than mutations, and it felt that mutations where more powerful in general than the animalistic abilities.
(For example, Predator can only be used to increase damage once you hit a person, while Cryokenisis can be used to.
Cause damage.
Freeze things and people.
Freeze water to walk on,
etc etc.
now i of course purposefully used those to extreme examples just to make the point, but ya get the jizzt
I myself was pretty confident that it was a Missprint in Hindenburg, cause removing this aspect would be removing the biggest feeling of "progress" they can make as an animal.
I also felt it was more thematically correct that non-mutated humans where the only ones who did not get more powerful abilities (or could switch it up like robots)
All this said, i can also see it as a balance issue.
If Mutated/tainted people lose an Attribute per mutation up to the max of 4.
then it would feel a bit "cheap" that Animals also could have up to 4 abilities, but without losing any attribute points, and even though they are in general weaker (Might not be the case in Hindenburg) I could certainly understand why mutated humans would look at the animals and go.
"what, they can have equal amount of abilities, but they dont lose attributes?, that is unfair"
its kind a douche to figure out If i am honest.