I want to start a fantasy campaign in august.
Have 20 years experience with gm roleplaying games. But never fantasy setting.
I pledged Forbidden Lands but a thought is bothering me.
"Everybody" (except me I guess) knows D&D. Is familiar with its system and setting. And then easy to get new players. Lots of support and extra material.
5th edition is a rather easy system and can be a low prep for gm. Lots of random encounters and other lists.
FL is a classic fantasy. Not that unique setting.
If I ask possible players to play Forbidden Land I imagine their response is "Why not play D&D. We know the setting and its rules. We have been familiar with that game for 20 years. Why test another D&D-done-right fantasy heartbreaker?"
What is the argument for favor and immerse into Forbidden Lands rather than the huge nr1 rpg D&D.