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9littlebees
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Re: Fantasy Grounds .ext

Mon 04 Jun 2018, 07:43

Neuralnoise wrote:
Done

While the text in the new link is correct, the actual hyperlink still takes you to the tutorial. I've got the files now, but you might want to fix the hyperlink.
I'm an English game designer working on Nordsaga, a career-focused dark Viking game, powered by the Year Zero engine: https://9littlebees.com
 
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Neuralnoise
Posts: 22
Joined: Thu 25 Jan 2018, 08:42

Re: Fantasy Grounds .ext

Mon 04 Jun 2018, 09:20

Cuz of Wysiwyg text editor... 

It's fixed!  
 
Colirr
Posts: 1
Joined: Mon 11 Jun 2018, 14:27

Re: Fantasy Grounds .ext

Mon 11 Jun 2018, 14:34

Neuralnoise wrote:
Here you can find the modification of ianmward extension (fantasy grounds forums) and the character sheet for Forbidden Lands : https://www.dropbox.com/s/ilt01ebhl1sszd7/Forbidden%20Lands%20Ext%20andspins%20Charsheet.zip?dl=0

A short tutorial : https://www.youtube.com/watch?v=Jnf_YPTBy5I

Have fun!


Oh that's what I was looking for! Thank you for sharing!

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All the best, https://diceus.com/bespoke-software-advantages-and-disadvantages/
Last edited by Colirr on Wed 10 Oct 2018, 14:02, edited 1 time in total.
 
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Neuralnoise
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Re: Fantasy Grounds CoreRPG extension FL

Sat 18 Aug 2018, 19:42

Update : adding a track of WP
 
Izae
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Joined: Wed 03 Oct 2018, 16:54

Re: Fantasy Grounds CoreRPG extension FL

Wed 03 Oct 2018, 17:07

Thank you for the awsome job. I wish I had computer skills....

A few question after creating a PC and quickly tried the combat tracker:

- How do you manage Initiative ? I know some savage world modules have a "card deck" extention, maybe it's possible to add it ?
- Will you upgrade the NPC Sheet ?
- Is it possible to create library modules dedicated to Forbidden Lands without computer skills ? I think about talents, weapown, gear, tables etc... If so, I'm ready to work, and even do the french translation !

Thanks again !
 
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Neuralnoise
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Re: Fantasy Grounds CoreRPG extension FL

Sat 06 Oct 2018, 22:28

Thanks Izae! I'm not a pro in coding, much like a grease monkey  :D

Izae wrote:
How do you manage Initiative ? I know some savage world modules have a "card deck" extention, maybe it's possible to add it ?

I use the die roll. I'm not sure I can use SW code due to copyright (I don't own it and haven't the skill btw). But there is this card drawn extension you can use https://www.fantasygrounds.com/forums/s ... Extensions
But you can't emule the combat card system with it, you will maybe prefer Roll20 which can do that.

Tuto in french : https://www.dropbox.com/s/t7hhwvtoof5qo ... l.mp4?dl=0

Izae wrote:
Will you upgrade the NPC Sheet ?

I forget to look at it, I will. But it will be simple.

Izae wrote:
Is it possible to create library modules dedicated to Forbidden Lands without computer skills ? I think about talents, weapown, gear, tables etc... If so, I'm ready to work, and even do the french translation !

You can use the /export command in chat box with all rulesets to create easy modules. I can't create and share because it will be a copyright infringement. And no translation needed, until a french editor translate and sell the game :D
 
Jowzam
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Joined: Tue 11 Dec 2018, 05:54

Re: Fantasy Grounds CoreRPG extension FL

Tue 11 Dec 2018, 06:36

Fantastic work! Thanks so much Neuralnoise
 
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Neuralnoise
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Re: Fantasy Grounds CoreRPG extension FL

Tue 11 Dec 2018, 10:15

You'r welcome.

Next week I'll be on holiday so I'll finally take a look on the NPC sheet.
 
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Neuralnoise
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Joined: Thu 25 Jan 2018, 08:42

Re: Fantasy Grounds CoreRPG extension FL

Thu 13 Dec 2018, 17:46

I made a quick NPC sheet yesterday.

I'll try an advanced with attributs & skills dice like the PC sheet.
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